Skip to content

GameEngineer

  • Config & FPS

Warface: Optimizing game_settings.xml for Competitive Edge

The primary goal for Warface optimization is Visibility Enhancement and Frame Stability. CryEngine’s lighting and particle effects are atmospheric but …

Read More

Quake Champions: Best client.config for Classic Arena FPS Speed

The primary goal for Quake Champions optimization is Frame-Time Consistency and Visual De-noising. High-speed movement like “strafing” and “circle jumping” …

Read More

Rocket League: Best TASystemSettings.ini for Ultra-Fast Response

The primary goal for Rocket League response optimization is Input-to-Render Latency Reduction. By default, Unreal Engine 3 uses several “smoothing” …

Read More

Team Fortress 2: Mastercomfig: Editing modules.cfg for Max Frames

The primary goal for TF2 optimization is CPU Overhead Reduction. TF2 is almost entirely single-thread bound; the more “clutter” (hats, …

Read More

Overwatch 2: Reducing “Buffering” via Settings_v0.ini Adjustments

The primary goal for Overwatch 2 buffering optimization is Frame Queue Elimination. Every extra frame in the buffer adds approximately …

Read More

Rainbow Six Siege: Optimizing RawInput via GameSettings.ini

The primary goal for optimizing RawInput in Siege is Input Linearity and Polling Stability. Rainbow Six Siege features a “Raw …

Read More

Apex Legends: Editing local.cfg for Faster Map Loading

The primary goal for Apex Legends map loading optimization is VRAM Streaming Control and Shader Pre-Caching. When you load into …

Read More

Valorant: Best Windows Registry Tweaks for Lower Input Latency

The primary goal for Valorant registry optimization is Interrupt Moderation and Priority Scheduling. Windows is a multi-tasking OS that often …

Read More

Dota 2: Changing cl_interp via Console for Zero Lag Casts

The primary goal for Dota 2 network optimization is Interpolation Minimization. Interpolation (interp) is essentially a “delay” that the game …

Read More

CS2: Best network.cfg for Sub-Tick Rate Optimization

The primary goal for CS2 network optimization is Interpolation Alignment. CS2’s architecture is extremely sensitive to jitter. If your interpolation …

Read More

PPSSPP: Best ppsspp.ini for 60 FPS Patches on PC

The primary goal for PPSSPP 60 FPS optimization is Clock Synchronization and Shader Timing. While the emulator can easily render …

Read More

DuckStation (PS1): Best settings.ini for PGXP Texture Correction

The primary goal for PGXP optimization is Vertex Precision and Texture Mapping Accuracy. DuckStation’s PGXP implementation works by intercepting the …

Read More

Dolphin: Best Gfx_Null.ini for High-Speed GameCube Emulation

The primary goal for Gfx_Null optimization is Pipeline Minimalization. The Null Renderer tells Dolphin to execute the code but never …

Read More

PCSX2 (PS2): Best Global.ini for 1080p Widescreen Patches

The primary goal for PCSX2 1080p optimization is Geometry Correction and Pixel Density. Most PS2 games were designed for 4:3 …

Read More

Xenia: Fixing Graphical Glitches via gpu and render Configs

The primary goal for fixing Xenia glitches is Buffer Management and Readback Accuracy. The Xbox 360 used a high-speed “EDRAM” …

Read More

Older posts
Page1 Page2 Page3 Page4 Page5 Page6 Page7 Page8 … Page15 Next →

Warface: Optimizing game_settings.xml for Competitive Edge

February 11, 2026

Quake Champions: Best client.config for Classic Arena FPS Speed

February 11, 2026

Rocket League: Best TASystemSettings.ini for Ultra-Fast Response

February 11, 2026

Team Fortress 2: Mastercomfig: Editing modules.cfg for Max Frames

February 11, 2026

Overwatch 2: Reducing “Buffering” via Settings_v0.ini Adjustments

February 11, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net