Skip to content

GameEngineer

  • Config & FPS

DuckStation: Best settings.ini for PS1 Texture Filtering Fixes

The objective is to enable Geometry Correction and Perspective Correction while using JINC2 or Bilinear filtering to smooth out pixelated …

Read More

Citra: Best config.ini for 3DS Resolution Scaling

The objective is to maximize the Resolution Factor while using Bicubic Filtering to smooth out the transition between low-res source …

Read More

Cemu: Best GraphicPacks Config for Breath of the Wild 144Hz

The objective is to utilize the Vulkan backend and specialized Fence types to prevent the physics engine from “speeding up” …

Read More

Vita3K: Best config.yml for Uncharted Golden Abyss on PC

The objective is to force the emulator to run in Administrator Mode and use specific resolution multipliers to eliminate the …

Read More

XBSX2: Best Performance Config for Xbox Series Retail Mode

The objective is to utilize the RDNA 2 architecture to its fullest, ensuring that even demanding titles like Shadow of …

Read More

Dolphin: Best Gfx_Vulkan.ini for Wii/GameCube 4K Visuals

The objective is to lock the internal resolution at 6x Native (which correlates to $3840 \times 3168$ for 4:3 titles) …

Read More

PCSX2: Best Global.ini for 5x Native Resolution Scaling

The objective is to force the Vulkan backend and utilize Texture Preloading to ensure the GPU doesn’t hitch when swapping …

Read More

Ryujinx: Best system.json for Zelda: Tears of the Kingdom 4K

The objective is to utilize the “Extra DRAM” ($8GB$) simulation to prevent the memory leaks that often occur during long …

Read More

Xenia Canary: Best xenia-canary.config.toml for RDR1 Patching

The objective is to unlock the frame rate while preventing the “physics speed-up” glitch, ensuring John Marston doesn’t move at …

Read More

RPCS3: Best config.yml for God of War III 4K/60FPS Stability

The objective is to balance the SPU Block Size to ensure the GPU isn’t starved of draw calls while the …

Read More

Registry Editor: Cleaning AppInit_DLLs for Game Launch Speed

The objective is to clear the Injection Queue, ensuring that when you click “Play,” the CPU execution jumps straight to …

Read More

DirectStorage: Optimizing dstorage.dll for Ultra-Fast Loading

The objective is to minimize the path length ($L_{path}$) that data travels, ensuring the NVMe -> PCIe -> GPU pipeline …

Read More

Visual Effects: Best Performance Options for Minimal UI Overhead

The objective is to eliminate “Pixel-Churn”—the process where the GPU re-renders transparent windows behind your game—saving VRAM and lowering DPC …

Read More

Superfetch/SysMain: Why You Should Disable It on NVMe SSDs

The objective is to eliminate the “Disk Thrashing” effect where Windows tries to fill your RAM with “predicted” apps, which …

Read More

Nagle’s Algorithm: Disabling via Registry for MMO/FPS Latency

The objective is to enable TCP_NODELAY and set the TCP Ack Frequency to its highest possible response rate, ensuring your …

Read More

Older posts
Page1 Page2 Page3 Page4 Page5 Page6 Page7 Page8 … Page55 Next →

DuckStation: Best settings.ini for PS1 Texture Filtering Fixes

February 15, 2026

Citra: Best config.ini for 3DS Resolution Scaling

February 15, 2026

Cemu: Best GraphicPacks Config for Breath of the Wild 144Hz

February 15, 2026

Vita3K: Best config.yml for Uncharted Golden Abyss on PC

February 15, 2026

XBSX2: Best Performance Config for Xbox Series Retail Mode

February 15, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net