Minecraft: Best jvm_arguments for 64GB RAM Servers
The objective is to utilize ZGC (Generational) or Aikar’s G1GC Flags to maintain sub-50ms tick rates ($T_{tick}$) while preventing the …
The objective is to utilize ZGC (Generational) or Aikar’s G1GC Flags to maintain sub-50ms tick rates ($T_{tick}$) while preventing the …
The objective is to manually add your GPU’s Device ID to the game’s database and override the texture memory limits …
The objective is to lock the Unit Detail to High while aggressively managing SSAO and VFX to prevent the CPU …
The objective is to maximize the Ray Tracing and Super Sampling (SSAA) variables simultaneously, creating a workload that stresses both …
The objective is to achieve a result where your 95th percentile frame time is as close to your average as …
The objective is to enable the hidden telemetry flags within the config.ini or the registry to track frame-time variance ($\Delta …
The objective is to utilize the “Highest” preset as a base but manually toggle Ray Traced Shadows and DLSS/FSR to …
The objective is to overwrite the standard Ultra preset XMLs with Visual Target variants to force a higher reflection “Roughness …
The objective is to stabilize the Anvil Engine’s heavy draw-call pipeline, ensuring your benchmark results reflect real-world stability in dense …
The objective is to manipulate the VideoMemoryScale and RendererWorkerCount to isolate whether your performance drops are due to memory capping …
The objective is to bypass the standard “1/6” or “Half” presets and force a $1.0$ (Ultra) value across all water-related …
The objective is to isolate the FrameTime Delta ($\Delta T$) to ensure that your 1% and 0.1% lows are within …
The objective is to enable Geometry Correction and Perspective Correction while using JINC2 or Bilinear filtering to smooth out pixelated …
The objective is to maximize the Resolution Factor while using Bicubic Filtering to smooth out the transition between low-res source …
The objective is to utilize the Vulkan backend and specialized Fence types to prevent the physics engine from “speeding up” …