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Minecraft: Best jvm_arguments for 64GB RAM Servers

The objective is to utilize ZGC (Generational) or Aikar’s G1GC Flags to maintain sub-50ms tick rates ($T_{tick}$) while preventing the …

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Sims 4: Best GraphicRules.sgr for 2026 Hardware Recognition

The objective is to manually add your GPU’s Device ID to the game’s database and override the texture memory limits …

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Total War: Warhammer III: Best Config for “Battle” Benchmark Stability

The objective is to lock the Unit Detail to High while aggressively managing SSAO and VFX to prevent the CPU …

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Metro Exodus: Best user.cfg for Stress Testing High-End GPUs

The objective is to maximize the Ray Tracing and Super Sampling (SSAA) variables simultaneously, creating a workload that stresses both …

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Black Myth: Wukong: Best Settings for the Official Benchmark Tool

The objective is to achieve a result where your 95th percentile frame time is as close to your average as …

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Horizon Forbidden West: Editing Config for Detailed CPU Performance Logs

The objective is to enable the hidden telemetry flags within the config.ini or the registry to track frame-time variance ($\Delta …

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Shadow of the Tomb Raider: Still the Best DX12 Benchmark Config

The objective is to utilize the “Highest” preset as a base but manually toggle Ray Traced Shadows and DLSS/FSR to …

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Forza Motorsport: Best VideoSettings.xml for Ray Tracing Benchmark

The objective is to overwrite the standard Ultra preset XMLs with Visual Target variants to force a higher reflection “Roughness …

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Assassin’s Creed: Best Config for In-game Benchmark Precision

The objective is to stabilize the Anvil Engine’s heavy draw-call pipeline, ensuring your benchmark results reflect real-world stability in dense …

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Warzone 4: Best adv_options.ini for VRAM Usage Stress Test

The objective is to manipulate the VideoMemoryScale and RendererWorkerCount to isolate whether your performance drops are due to memory capping …

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RDR 2: Hidden system.xml Command for Advanced Water Physics Test

The objective is to bypass the standard “1/6” or “Half” presets and force a $1.0$ (Ultra) value across all water-related …

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Cyberpunk 2077: Using Benchmark.json for Frame Time Analysis

The objective is to isolate the FrameTime Delta ($\Delta T$) to ensure that your 1% and 0.1% lows are within …

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DuckStation: Best settings.ini for PS1 Texture Filtering Fixes

The objective is to enable Geometry Correction and Perspective Correction while using JINC2 or Bilinear filtering to smooth out pixelated …

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Citra: Best config.ini for 3DS Resolution Scaling

The objective is to maximize the Resolution Factor while using Bicubic Filtering to smooth out the transition between low-res source …

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Cemu: Best GraphicPacks Config for Breath of the Wild 144Hz

The objective is to utilize the Vulkan backend and specialized Fence types to prevent the physics engine from “speeding up” …

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Older posts
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Minecraft: Best jvm_arguments for 64GB RAM Servers

February 16, 2026

Sims 4: Best GraphicRules.sgr for 2026 Hardware Recognition

February 16, 2026

Total War: Warhammer III: Best Config for “Battle” Benchmark Stability

February 16, 2026

Metro Exodus: Best user.cfg for Stress Testing High-End GPUs

February 16, 2026

Black Myth: Wukong: Best Settings for the Official Benchmark Tool

February 16, 2026

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