Lethal Company: Resolution Scaling Tweaks via config.json
Lethal Company uses a specific rendering pipeline to achieve its VHS-horror look. The primary issue for modern hardware is that …
Lethal Company uses a specific rendering pipeline to achieve its VHS-horror look. The primary issue for modern hardware is that …
The performance issues in Ready or Not often stem from two things: “Shader Compilation” and “Texture Streaming” overhead. When you …
Hell Let Loose runs on Unreal Engine 4, which is notorious for its heavy “Temporal Anti-Aliasing” (TAA) and dense foliage …
The primary challenge in Squad is spotting “bush-camping” enemies or distant silhouettes through the engine’s heavy post-processing. Unreal Engine 5’s …
The “stuttering” in Hogwarts Legacy typically occurs when the engine moves data between the VRAM and system RAM as you …
The original engine of Assetto Corsa was not built with modern VR headsets in mind. The video.ini file acts as …
The primary bottleneck in Project Zomboid isn’t usually your GPU, but how much “Heap Space” the Java engine can access. …
DayZ is built on the Enfusion engine (with legacy Real Virtuality elements), which relies on the DayZ.cfg file to bridge …
Dead by Daylight utilizes Unreal Engine 4, which uses a “frame smoothing” technique by default. This technique keeps the game …
The volumetric system in ASA creates a dynamic, light-reactive atmosphere, but it often looks “grainy” or “ghostly” on anything below …
The spawn rate in Palworld determines how many Pals appear in a single group. At 1x, you might see one …
Escape from Tarkov runs on the Unity engine, but many of its most impactful visibility settings are buried in the …
The Sims 4 engine uses a file called GraphicRules.sgr to categorize your hardware and apply specific rules based on your …
The rendering engine in MSFS uses a specific configuration file called UserCfg.opt to store advanced post-processing and volumetric settings. Many …
The primary cause of stuttering in Forza Horizon 5 is often related to “Texture Streaming” and the way the game …