Zenless Zone Zero: Best Config.json for Mobile vs PC Sync
The secret to a perfect sync is achieving Frame-Time Consistency. If your PC runs at 144 FPS but your Mobile …
The secret to a perfect sync is achieving Frame-Time Consistency. If your PC runs at 144 FPS but your Mobile …
The PC version of Star Rail hides the 120 FPS option that exists in the codebase. By modifying the GraphicsSettings_Model …
The standard config.ini in the game folder is used for the launcher, while the actual graphics variables are stored in …
The 2026 standard for competitive SCVI involves moving away from in-game presets and forcing the D3D12 Shader Pipeline to stay …
With the official Rollback update, the PC version now allows you to toggle between Rollback and Delay-based netcode. For the …
The core of this fix is r.ScreenPercentage. Setting this to 200 on a 1080p monitor results in 4K internal rendering. …
The Unreal Engine 5 implementation in Tekken 8 is demanding on both VRAM and CPU thread timing. Our configuration forces …
The most critical fix for World Tour is disabling the Battle FPS Limit. By default, even on powerful PCs, the …
The “Fast Load” secret for MK1 lies in forcing the game to prioritize raw throughput over texture quality during the …
The goal for WRC 26 is to force the engine to front-load as much data as possible during the initial …
The primary performance killer in DiRT 2.0’s VR mode is the Ground Cover and Mirrors. While the game looks great …
The most significant “realistic” tweak is enabling Linear Mode and the 360Hz Interpolation. By default, iRacing’s FFB can feel “notchy” …
The “CSP 2.0” logic relies on offloading post-processing to the Extra FX and Graphics Adjustments modules. By stripping redundant Anti-Aliasing …
The “Cloud Fix” involves disabling FilmGrain and Sharpening within the VR-specific section of the config file. Many users make the …
The GameUserSettings.ini handles the core engine scalability. In 2026, with the inclusion of routes like the West Coast Main Line, …