The primary goal for Among Us optimization is UI Scaling and Aspect Ratio Stability. Because the game was originally designed for mobile aspect ratios, running it on a 1440p or 4K monitor can lead to “blur” if the game upscales incorrectly. This configuration focuses on ensuring the playerPrefs file is clean, allowing the Unity engine to handshake with your native Windows resolution settings without interference.
Hardware Compatibility & Expectations
- Unity Registry Reliance: On Windows, primary resolution settings are often found at
HKEY_CURRENT_USER\Software\Innersloth\Among Us. TheplayerPrefsfile acts as a backup and cosmetic secondary. - Ultrawide Support: Among Us does not natively support 21:9. Using high-resolution settings will result in black bars (Pillarboxing) to maintain competitive fairness (so players don’t see more of the map than others).
- High Refresh Rate: Even at 4K, Among Us is very light on the GPU. You can easily achieve 144Hz+ for smooth character movement.
File Location
The configuration is stored in the LocalLow folder:
%USERPROFILE%\AppData\LocalLow\Innersloth\Among Us\playerPrefs (Note: This file has no extension. Open it with Notepad.)
Technical Configuration (Code Block)
The playerPrefs file is a comma-separated list of values. While the exact order can change with game updates, the following technical structure is standard for high-resolution stability.
Warning: Back up your file before editing. If the game crashes, delete the file and Among Us will generate a default one.
# Example playerPrefs structure (comma separated)
# The first value is your Username.
# High-Res Stability Profile:
YourName,1,0,1,True,False,False,0,1,False,0,0,0,1,1,1,0,0,0,False,0,0
- Fullscreen Value: Usually the 5th or 6th value. Set to
Trueto ensure the game uses the OS-level resolution. - Vsync Value: Ensure this is set to
Falsein the list (usually near the end) to prevent input lag on high-Hz monitors.
Strategy for High-Resolution Support
To fix blurry visuals on 4K or Ultrawide displays:
- The 100% Scaling Fix: Among Us often struggles with Windows “Display Scaling” (e.g., 150%). Right-click
Among Us.exe> Properties > Compatibility > Change high DPI settings > Check “Override high DPI scaling behavior” and set it to Application. - Forcing Resolution via Registry: Since the
playerPrefsfile is limited, if your resolution is stuck, go to the Windows Registry (regedit) and navigate to:HKEY_CURRENT_USER\Software\Innersloth\Among UsFindScreenmanager Resolution WidthandHeightand set them to Decimal values of3840and2160(for 4K). - Windowed Mode Toggle: If the game launches to a black screen at high-res, change the “Fullscreen” value in
playerPrefstoFalse, launch the game, and then hit Alt + Enter once the main menu loads.
Key Performance Parameters
| Value Position | Recommended | Impact |
| 5th Value (approx) | True | Forces the game into Fullscreen mode. |
| Last Values | False | Disables Vsync/Smoothing for snappier cursor movement. |
| First Value | [Name] | Your in-game display name. |
Frequently Asked Questions (FAQ)
Why is my name missing after editing playerPrefs?
The first value in the comma-separated list is your name. If you deleted it or added an extra comma, the game won’t recognize your profile.
Can I unlock all skins via playerPrefs?
In older versions, you could change the 11th and 12th values to unlock pets and skins. However, in the current version of Among Us, cosmetics are server-side and tied to your account ID, so playerPrefs edits for skins no longer work.
How do I fix the game feeling “jittery” at 144Hz?
Turn off Vsync in the file and ensure your monitor’s G-Sync or FreeSync is active. Among Us doesn’t have a high-precision framerate limiter, so GPU-level syncing is better.
Why are there black bars on my Ultrawide?
This is a hard-coded limitation by Innersloth. If players could see in 21:9, they would be able to see the Impostor venting from further away, giving an unfair advantage.
Conclusion and Expected Results
By ensuring your playerPrefs file is correctly formatted and overriding the Windows DPI scaling, you are providing the Unity engine with the best possible path to render Hallownest—I mean, The Skeld—in crisp detail. You can expect perfectly sharp text, responsive mouse movement, and a stable launch sequence regardless of your monitor’s native resolution.