The objective of this tweak is to force the DLSS 3.5 Ray Reconstruction ($RR$) to prioritize moving objects (like dinosaurs and swaying trees) while stabilizing the Frame Generation pipeline to prevent UI flickering.
File Path & Access
File Path: [SteamLibrary]\steamapps\common\ARK Survival Ascended\ShooterGame\Config\
(Note: You can also use the override path in %LOCALAPPDATA%\ShooterGame\Saved\Config\Windows\Engine.ini)
Step-by-Step Instructions:
- Navigate to the
ShooterGame\Configfolder in your installation directory. - Locate
DefaultEngine.ini. (Crucial: Backup asDefaultEngine_Backup.inibefore editing). - Right-click and open with Notepad++ or Notepad.
- Find the
[/Script/Engine.RendererSettings]section. - Paste the configuration block below at the end of that section.
- Save the file and set it to Read-only.
Optimized “DLSS-Ultra” Configuration Block
[/Script/Engine.RendererSettings]
r.NGX.DLSS.Preset=2
r.NGX.DLSS.Sharpness=0.5
r.NGX.DLSS.Reflections.Enable=1
r.NGX.DLSS.RayTracing.Enable=1
r.Streamline.Reflex.AutoSwitch=1
r.Streamline.FrameGeneration.Enabled=1
r.Streamline.FrameGeneration.QueueLimit=1
r.Streaming.PoolSize=4096
r.Shaders.Optimize=1
[ConsoleVariables]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.1
r.Nanite.MaxPixelsPerEdge=4
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
r.NGX.DLSS.Preset | 2 | Forces “Preset C,” which is optimized for fast-paced motion and significantly reduces ghosting on foliage. |
r.Streamline.FG.QueueLimit | 1 | The Stutter Fix. Limits the frame buffer to prevent “input lag buildup” when using Frame Generation. |
r.NGX.DLSS.RayTracing | 1 | Enables DLSS 3.5 Ray Reconstruction for Lumen reflections, making water and metal look crisper. |
r.Nanite.MaxPixelsPerEdge | 4 | Optimizes UE5 Nanite geometry to reduce draw calls, freeing up overhead for the DLSS upscaler. |
r.Streaming.PoolSize | 4096 | Pre-allocates VRAM for textures to prevent the “hitch” when flying quickly across the map. |
Best Practices for 2026 Ark Ascended Performance
To maintain a competitive edge and visual clarity in ASA, follow these additional GameEngineer.net technical steps:
- DLSS Swapper Protocol: If you still notice visual artifacts, use the DLSS Swapper tool to update your
nvngx_dlss.dllandnvngx_dlssg.dllto version 3.7.0 or newer. Wildcard often ships the game with older DLLs that don’t support the latest 2026 reconstruction improvements. - The “Invisible Water” Console Command: If you need maximum FPS for competitive PvP raids, open the console (
~) and typer.Water.SingleLayer.Reflection 0. This removes the heavy Lumen reflections from water surfaces, a major GPU sink. - Volumetric Fix: Volumetric clouds are the #1 performance killer. In the console, type
r.VolumetricCloud 0to gain a massive ~25% FPS boost instantly, though the sky will appear less dynamic. - Hardware-Accelerated GPU Scheduling: For DLSS Frame Generation to function correctly in 2026, ensure HAGS is enabled in Windows 11 Settings > System > Display > Graphics > Change default graphics settings.