Ark: Survival Ascended: Best DefaultEngine.ini for DLSS 3.5 Tweak

The objective of this tweak is to force the DLSS 3.5 Ray Reconstruction ($RR$) to prioritize moving objects (like dinosaurs and swaying trees) while stabilizing the Frame Generation pipeline to prevent UI flickering.

File Path & Access

File Path: [SteamLibrary]\steamapps\common\ARK Survival Ascended\ShooterGame\Config\

(Note: You can also use the override path in %LOCALAPPDATA%\ShooterGame\Saved\Config\Windows\Engine.ini)

Step-by-Step Instructions:

  1. Navigate to the ShooterGame\Config folder in your installation directory.
  2. Locate DefaultEngine.ini. (Crucial: Backup as DefaultEngine_Backup.ini before editing).
  3. Right-click and open with Notepad++ or Notepad.
  4. Find the [/Script/Engine.RendererSettings] section.
  5. Paste the configuration block below at the end of that section.
  6. Save the file and set it to Read-only.

Optimized “DLSS-Ultra” Configuration Block

[/Script/Engine.RendererSettings]
r.NGX.DLSS.Preset=2
r.NGX.DLSS.Sharpness=0.5
r.NGX.DLSS.Reflections.Enable=1
r.NGX.DLSS.RayTracing.Enable=1
r.Streamline.Reflex.AutoSwitch=1
r.Streamline.FrameGeneration.Enabled=1
r.Streamline.FrameGeneration.QueueLimit=1
r.Streaming.PoolSize=4096
r.Shaders.Optimize=1

[ConsoleVariables]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.1
r.Nanite.MaxPixelsPerEdge=4

Parameter Details & Technical Purpose

ParameterRecommended ValueTechnical Purpose
r.NGX.DLSS.Preset2Forces “Preset C,” which is optimized for fast-paced motion and significantly reduces ghosting on foliage.
r.Streamline.FG.QueueLimit1The Stutter Fix. Limits the frame buffer to prevent “input lag buildup” when using Frame Generation.
r.NGX.DLSS.RayTracing1Enables DLSS 3.5 Ray Reconstruction for Lumen reflections, making water and metal look crisper.
r.Nanite.MaxPixelsPerEdge4Optimizes UE5 Nanite geometry to reduce draw calls, freeing up overhead for the DLSS upscaler.
r.Streaming.PoolSize4096Pre-allocates VRAM for textures to prevent the “hitch” when flying quickly across the map.

Best Practices for 2026 Ark Ascended Performance

To maintain a competitive edge and visual clarity in ASA, follow these additional GameEngineer.net technical steps:

  • DLSS Swapper Protocol: If you still notice visual artifacts, use the DLSS Swapper tool to update your nvngx_dlss.dll and nvngx_dlssg.dll to version 3.7.0 or newer. Wildcard often ships the game with older DLLs that don’t support the latest 2026 reconstruction improvements.
  • The “Invisible Water” Console Command: If you need maximum FPS for competitive PvP raids, open the console (~) and type r.Water.SingleLayer.Reflection 0. This removes the heavy Lumen reflections from water surfaces, a major GPU sink.
  • Volumetric Fix: Volumetric clouds are the #1 performance killer. In the console, type r.VolumetricCloud 0 to gain a massive ~25% FPS boost instantly, though the sky will appear less dynamic.
  • Hardware-Accelerated GPU Scheduling: For DLSS Frame Generation to function correctly in 2026, ensure HAGS is enabled in Windows 11 Settings > System > Display > Graphics > Change default graphics settings.
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