Sons of the Forest: Optimizing DLSS/FSR via settings.json
The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …
Boost your gaming performance with expert config files and FPS optimization guides. Maximize your frames, reduce input lag, and dominate the competition with professional settings.
The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …
The primary performance killer in The Forest is the way the engine calculates light passing through transparent textures (leaves and …
Fallout: New Vegas runs on an older version of the Gamebryo engine, which was designed for dual-core processors and very …
Skyrim’s scripting language, Papyrus, runs on a specific time budget. By default, the engine allows scripts to run for only …
Godrays in the Creation Engine are rendered using a technique that relies heavily on GPU tessellation. In the vanilla game, …
Cities: Skylines 2 uses a modern rendering pipeline that utilizes “Virtual Texturing” and “Global Illumination.” The primary bottleneck in large …
The primary goal of optimizing water in EU4 is to remove the “Visual Noise” and shader complexity. In the base …
CK3 characters are rendered in real-time using high-poly meshes and a complex “Portrait Multisampling” system. In the late game, the …
The “Clausewitz Engine” used by Stellaris struggles with the sheer volume of entities (ships, stations, and pops) in the 2400+ …
The primary goal for performance in HOI4 is to reduce the workload on the game’s main thread. 3D units, buildings, …
Bannerlord’s engine utilizes a highly parallelized architecture where every soldier (agent) has its own AI, pathfinding, and physics calculations. The …
No Man’s Sky uses a unique procedural engine that streams data constantly as you move. By default, the game’s “Thread” …
The primary bottleneck during Horde Night is the CPU (handling zombie pathing and AI) and VRAM (rendering complex lighting and …
Valheim’s engine (Unity) defaults to DirectX 11, which often struggles with the high instance counts of player-made structures. The Vulkan …
Sea of Thieves runs on a heavily modified Unreal Engine 4. The game’s water is a proprietary system that combines …