Content Warning: Best settings.json for Video Camera Realism

The primary goal for Content Warning video optimization is Found-Footage Authenticity. The game uses several Unity-based post-processing layers to simulate a handheld camera. This configuration focuses on increasing the “Camera Sway” for natural movement, adjusting the internal “Chromatic Aberration” for lens distortion, and stabilizing the frame rate to ensure the recorded video doesn’t have “digital” stuttering.

Hardware Compatibility & Expectations

  • Video Encoding: The game encodes video in real-time as you record. Using an SSD is highly recommended to prevent the “Disk Busy” lag that can occur when the camera is rolling.
  • GPU Overhead: Realism settings like high-quality shadows and bloom increase the load. If you are on a mid-range card, prioritize “Texture Quality” to keep the monsters looking detailed in the dark.
  • 4K vs. 1080p: Found footage often looks better at 1080p with high bitrates rather than a clinical 4K. We will adjust the settings to favor a “softer” realistic look.

File Location

Content Warning stores its settings in the standard Unity LocalLow directory:

%USERPROFILE%\AppData\LocalLow\Landfall Games\Content Warning\settings.json

Technical Configuration (Code Block)

Open the settings.json file with Notepad. Modify the following parameters to achieve a more realistic “Handheld Camera” look:

{
  "Graphics": {
    "ResolutionWidth": 1920,
    "ResolutionHeight": 1080,
    "FullScreenMode": 1,           // 1 = Exclusive Fullscreen
    "Vsync": 0,                    // 0 = Off (Prevents input lag while filming)
    "TextureQuality": 3,           // 3 = Ultra
    "ShadowQuality": 2,            // 2 = High (Essential for realistic monster silhouettes)
    "AntiAliasing": 1,             // 1 = SMAA (Sharper than TAA for found footage)
    "Bloom": true,                 // Keep true for realistic flashlight "bleed"
    "ChromaticAberration": true,   // Essential for lens distortion realism
    "FilmGrain": 1.5               // Manually increase for a grittier look
  },
  "Camera": {
    "CameraSwayIntensity": 1.2,    // Increases "handheld" feel
    "FOV": 85,                     // Lower FOV feels more like a physical lens
    "MotionBlur": true             // Adds cinematic smoothing to fast turns
  }
}

Strategy for Video Camera Realism

To ensure your SpookTube uploads look like a high-budget horror film:

  • The FOV Sweet Spot: While many gamers prefer 100+ FOV, for Video Realism, a FOV of 85 or 90 is superior. It creates a slight “zoom” that mimics the focal length of a real handheld camera, making the monsters look larger and more threatening.
  • SMAA over TAA: TAA (Temporal Anti-Aliasing) often causes a “smearing” effect when you move the camera quickly. In a found-footage game, you want the motion blur to be cinematic, not blurry. SMAA provides sharp edges while allowing the game’s built-in motion blur to handle the “speed” feel.
  • Shadows and Light: Realism in horror is 90% lighting. Setting ShadowQuality to High ensures that your flashlight creates long, creeping shadows. When a monster passes through your beam, the shadow it casts on the wall is what makes the footage feel “real” to the viewer.

Key Performance Parameters

ParameterRecommended ValueImpact
CameraSwayIntensity1.2Makes the camera feel like it has actual physical weight.
FilmGrain1.5Adds “analog noise” to the video, hiding digital textures.
Chromatic AberrationTrueSimulates the color separation of a real camera lens.
MotionBlurTrueEssential for the “smooth but shaky” found-footage look.

Frequently Asked Questions (FAQ)

Does “Film Grain” affect the actual saved video file?

Yes. Any post-processing effects active on your screen are baked into the .webm file that the game generates at the end of the round.

Why is my recorded video laggy even if my game is smooth?

This is usually caused by the CPU being overloaded during the encoding process. Disabling Vsync and setting a Frame Rate Cap (e.g., 60 or 120) in your GPU settings can free up CPU cycles for the video encoder.

How do I get more views on SpookTube?

In-game views are calculated based on “Action Points” (monsters on screen, teammate screams, etc.). Using a lower FOV and CameraSway makes it easier to keep the “action” centered, which the game’s AI recognizes more effectively.

Can I change the camera UI colors?

Not via the settings.json. The yellow/orange UI is a hard-coded design choice to mimic 90s/00s digital camcorders.

Conclusion and Expected Results

By manually refining your settings.json to prioritize physical camera movement and analog-style lens effects, you are elevating the quality of your Content Warning sessions. You can expect more immersive gameplay, higher-quality video exports, and a significantly creepier vibe in your footage that will surely get you those SpookTube subscribers.

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