The objective is to minimize the path length ($L_{path}$) that data travels, ensuring the NVMe -> PCIe -> GPU pipeline is free of legacy Windows File System bottlenecks.
1. Hardware Requirements for GPU Decompression
DirectStorage requires specific hardware to move from “Software Emulation” to “Hardware Acceleration.”
| Component | Minimum Requirement | Technical Purpose |
| SSD | NVMe Gen 4 or Gen 5 | High-speed IOPS ($>7000MB/s$) for parallel asset requests. |
| GPU | DirectX 12 Ultimate (RTX 20+/RX 6000+) | Required for Sampler Feedback and GPU-side decompression. |
| OS | Windows 11 24H2 / Windows 12 | Includes the BypassIO feature for direct file access. |
2. Optimizing the dstorage.dll Performance
While the game provides the DLL, Windows controls the environment it runs in. You can optimize the handshake between the game engine and the OS.
Step-by-Step Instructions:
- Enable BypassIO: This is a kernel-level optimization that allows DirectStorage to skip the traditional file system filters.
- Open PowerShell (Admin) and type:
fsutil bypassio state C:\
- If it says “BypassIO is supported,” your system is optimized. If not, check if an old Antivirus or Disk Filter is blocking it.
- GPU Driver Priority: Modern drivers (NVIDIA 570.xx+ / AMD 26.x+) include specific DirectStorage optimizations. Set your Power Management Mode in the GPU control panel to “Prefer Maximum Performance” to ensure the GPU decompressor never enters a sleep state during load screens.
3. DirectStorage Diagnostic Check
In 2026, Windows includes a built-in diagnostic to check if your system is actually using the GPU for decompression rather than the CPU.
Step-by-Step Instructions:
- Press
Win + Gto open the Xbox Game Bar. - Go to Settings > Gaming Features.
- Check the DirectStorage section.
- It should say: “GPU Decompression: Supported” and “BypassIO: Optimized.”
4. Technical Synergy: The “DirectStorage + ReBAR” Link
DirectStorage performance is heavily influenced by Resizable BAR (see our previous guide).
- When ReBAR is enabled, the GPU can map the entire asset pool directly into its memory.
- Our GameEngineer.net lab tests show that disabling ReBAR while using DirectStorage can actually increase load times because the CPU must act as a middleman for the VRAM address mapping ($V_{addr}$).