The objective is to allow the physics engine to utilize a larger Fixed Timestep buffer, preventing the terrain from “snapping” into place during heavy deformation.
File Path & Access
File Path: %USERPROFILE%\Documents\My Games\FarmingSimulator2025\
Step-by-Step Instructions:
- Press
Win + Ron your keyboard, paste the path above, and press Enter. - Locate the file named
game.xml. (Crucial: Create a backup namedgame_backup.xmlbefore editing). - Right-click the file and select Open With > Notepad or Notepad++.
- Find the
<graphic>and<physics>sections (if present in your version). - Modify the values to match the “Dynamic Soil” profile below.
- Save the file and restart your simulator.
Optimized “Dynamic Soil” Configuration Block
<graphic>
<renderer>D3D_12</renderer>
<lowLatency>true</lowLatency>
<maxFramesQueued>2</maxFramesQueued>
</graphic>
<physics>
<dynamicTerrainSubsteps>4</dynamicTerrainSubsteps>
<collisionUpdateDelay>0</collisionUpdateDelay>
<foliageBendingQuality>3</foliageBendingQuality>
</physics>
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
dynamicTerrainSubsteps | 4 | Increases the frequency of soil deformation checks, making tire tracks and plowing smoother. |
collisionUpdateDelay | 0 | Disables the delay for object collisions, essential for accurate trailer hitching and log handling. |
maxFramesQueued | 2 | Balances input lag with GPU throughput to prevent stuttering during high-particle field work. |
foliageBendingQuality | 3 | Enhances the “Active Physics” of crops as they interact with your machinery. |
renderer | D3D_12 | Ensures the game uses the DirectX 12 Agility SDK for better multi-threading. |
Best Practices for 2026 Farming Simulation
To fully experience the depth of FS25’s physics engine, follow these additional GameEngineer.net technical steps:
- The “Tire Sinking” Calibration: In the in-game settings, ensure “Real Dirt Fix” or its equivalent internal setting is set to “High.” In 2026, this setting is heavily dependent on the
dynamicTerrainSubstepswe modified in the XML; without the XML tweak, “High” dirt settings can cause frame skipping. - DirectStorage for Field Data: FS25 streams field deformation data constantly. To avoid “hiccups” when driving between different fields, ensure the game is on an NVMe Gen4/Gen5 SSD. The physics solver requires fast access to the Terrain Displacement Map ($D_{map}$).
- NVIDIA Reflex / AMD Anti-Lag: Enable these in the
game.xml(vialowLatency) or the in-game menu. This is vital for “Front Loader” work, where precise physics interactions require zero input delay. - Shader Cache Management: If your field textures look “flat” or take time to load their depth, delete the
shader_cachefolder in the same directory as the XML. FS25 needs to re-compile its Displacement Shaders whenever physics settings are changed.