Farming Simulator 25: Best game.xml for Dynamic Field Physics

The objective is to allow the physics engine to utilize a larger Fixed Timestep buffer, preventing the terrain from “snapping” into place during heavy deformation.

File Path & Access

File Path: %USERPROFILE%\Documents\My Games\FarmingSimulator2025\

Step-by-Step Instructions:

  1. Press Win + R on your keyboard, paste the path above, and press Enter.
  2. Locate the file named game.xml. (Crucial: Create a backup named game_backup.xml before editing).
  3. Right-click the file and select Open With > Notepad or Notepad++.
  4. Find the <graphic> and <physics> sections (if present in your version).
  5. Modify the values to match the “Dynamic Soil” profile below.
  6. Save the file and restart your simulator.

Optimized “Dynamic Soil” Configuration Block

<graphic>
    <renderer>D3D_12</renderer>
    <lowLatency>true</lowLatency>
    <maxFramesQueued>2</maxFramesQueued>
</graphic>

<physics>
    <dynamicTerrainSubsteps>4</dynamicTerrainSubsteps>
    <collisionUpdateDelay>0</collisionUpdateDelay>
    <foliageBendingQuality>3</foliageBendingQuality>
</physics>

Parameter Details & Technical Purpose

ParameterRecommended ValueTechnical Purpose
dynamicTerrainSubsteps4Increases the frequency of soil deformation checks, making tire tracks and plowing smoother.
collisionUpdateDelay0Disables the delay for object collisions, essential for accurate trailer hitching and log handling.
maxFramesQueued2Balances input lag with GPU throughput to prevent stuttering during high-particle field work.
foliageBendingQuality3Enhances the “Active Physics” of crops as they interact with your machinery.
rendererD3D_12Ensures the game uses the DirectX 12 Agility SDK for better multi-threading.

Best Practices for 2026 Farming Simulation

To fully experience the depth of FS25’s physics engine, follow these additional GameEngineer.net technical steps:

  • The “Tire Sinking” Calibration: In the in-game settings, ensure “Real Dirt Fix” or its equivalent internal setting is set to “High.” In 2026, this setting is heavily dependent on the dynamicTerrainSubsteps we modified in the XML; without the XML tweak, “High” dirt settings can cause frame skipping.
  • DirectStorage for Field Data: FS25 streams field deformation data constantly. To avoid “hiccups” when driving between different fields, ensure the game is on an NVMe Gen4/Gen5 SSD. The physics solver requires fast access to the Terrain Displacement Map ($D_{map}$).
  • NVIDIA Reflex / AMD Anti-Lag: Enable these in the game.xml (via lowLatency) or the in-game menu. This is vital for “Front Loader” work, where precise physics interactions require zero input delay.
  • Shader Cache Management: If your field textures look “flat” or take time to load their depth, delete the shader_cache folder in the same directory as the XML. FS25 needs to re-compile its Displacement Shaders whenever physics settings are changed.
Leave a Comment