The primary goal for FS25 high-yield optimization is Foliage Render-Distance Scalability. High-yield crops in 2026 often feature multiple growth stages and higher texture density. This configuration focuses on pushing the foliageViewDistanceCoeff past the 200% limit found in the menu, while disabling redundant Foliage Shadows which hammer the main CPU thread during harvesting.
File Location
The game.xml file is located in your FS25 user directory.
C:\Users\[YourName]\Documents\My Games\FarmingSimulator2025\game.xml
Technical Configuration (The 2026 “Agronomist” Template)
Open game.xml with Notepad. Locate the <graphic> section and update the scaling coefficients. These values allow you to see your entire crop field at once.
<gameSettings>
<foliageViewDistanceCoeff>4.000000</foliageViewDistanceCoeff>
<foliageLODDistanceCoeff>4.000000</foliageLODDistanceCoeff>
<lodDistanceCoeff>3.000000</lodDistanceCoeff>
<viewDistanceCoeff>3.000000</viewDistanceCoeff>
<terrainLODDistanceCoeff>2.000000</terrainLODDistanceCoeff>
</gameSettings>
Parameter Breakdown:
- foliageViewDistanceCoeff=4.0: The in-game “Ultra” setting is
2.0. Setting this to4.0(400%) ensures that even the largest high-yield fields are fully rendered from the tractor cab, eliminating the pop-in of crops as you drive. - foliageLODDistanceCoeff=4.0: This governs the distance at which 3D crop models swap for 2D “billboard” textures. Matching this with your view distance prevents the “flat” look of distant crops.
- lodDistanceCoeff=3.0: Increases the draw distance for your farm equipment and tractors. Essential when managing AI workers across multiple fields.
- terrainLODDistanceCoeff=2.0: Keeps the terrain mesh sharp at distance. Setting this too high (above 4.0) can cause severe stuttering on modern 2026 GPUs due to VRAM overflow.
Strategy for 2026 Yield Maximization
- Disable “Foliage Shadows”: In the in-game “Advanced Graphics” menu, turn this OFF. Every single stalk in a high-yield field attempts to cast a shadow; in 2026, this remains the #1 cause of frame drops during harvesting.
- The “Max Shadow Lights” Bug: If you notice your shadows flickering, ensure Max Shadow Lights is set to 9 (not 10). A known engine bug in the current build causes shadow quality to revert to “Medium” if this is set to 10.
- FSR 3 Frame Generation: If your FPS is struggling with a 400% render distance, enable FSR 3 Frame Generation. In FS25, this can provide a 40–100% boost, making large-scale farming fluid even at 4K.
- The Shader Cache Flush: After editing
game.xml, navigate to your FS25 folder and delete theshader_cachefolder. This forces the game to rebuild its foliage shaders with your new distance values, preventing micro-stutters.
Key Performance Parameters
| Parameter | Recommended Value | Why? |
| Object Draw Distance | 125% – 150% | Balances CPU load with machine visibility. |
| Texture Resolution | High | Essential for distinguishing high-yield growth stages. |
| Shadow Quality | Medium / High | Lowering this is the fastest way to gain 20 FPS. |
| Anisotropic Filtering | 16x | Zero performance cost on modern GPUs; keeps ground sharp. |
Frequently Asked Questions (FAQ)
Does increasing render distance affect the actual “Yield” amount?
No. This only affects the visual rendering of the crops. To increase actual yield, you must use in-game mechanics like mulching, rolling, and fertilizing.
Can I get more than 100% yield?
In the vanilla 2026 game, 100% is the maximum. However, mods like “More Yield” allow you to adjust multipliers in the game settings to reach 200% or 300% if you prefer a less realistic “high-yield” experience.
Why is my GPU usage low but my FPS is still bad?
This is a “CPU Bottleneck.” FS25 relies heavily on a single CPU core for AI and physics. Lowering Object Draw Distance and Foliage Shadows is the only way to fix this.
My UI disappeared after editing the XML!
This happens if you accidentally delete a tag like <gameSettings>. Ensure every opening tag has a corresponding closing tag (e.g., </viewDistanceCoeff>).
Conclusion and Expected Results
By manually pushing the foliageViewDistanceCoeff to 4.0 in the game.xml, you are unlocking the true visual potential of the 2026 engine. You can expect the total removal of the “render circle” in your fields, better visibility of your AI workers at distance, and a more immersive harvesting experience without the jarring pop-in of ripe crops.