Forza Motorsport: Best VideoSettings.xml for Ray Tracing Benchmark

The objective is to overwrite the standard Ultra preset XMLs with Visual Target variants to force a higher reflection “Roughness Cut-off” and enable full-scene RTGI during the benchmark.

1. Locating the Configuration XMLs

Unlike other titles where a single file manages everything, Forza Motorsport uses a “Scenario-based” XML system located in the game’s installation directory.

File Path (Steam):

C:\Program Files\Steam\steamapps\common\Forza Motorsport\Content\Media\PCFamily\RenderScenarios\

File Path (MS Store/Xbox App):

C:\XboxGames\Forza Motorsport\Content\Media\PCFamily\RenderScenarios\

2. The “Visual Target” Overwrite

Inside the RenderScenarios folder, you will see subfolders like Low, Medium, High, Ultra, and VisualTarget.

Step-by-Step Instructions:

  1. Navigate to the VisualTarget folder.
  2. Select all .xml files (e.g., race.xml, pit.xml, cinematic.xml).
  3. Copy them into the Ultra folder, overwriting the existing files.
  4. In the game’s Graphics menu, select the Ultra preset. It will now point to these high-precision “Visual Target” configurations.

3. Recommended Benchmark Precision Settings

To ensure your benchmark results are accurate and repeatable ($R_{repeat} > 98\%$), use the following manual overrides:

SettingValueTechnical Purpose
Ray Tracing QualityFull Reflections + RTGIEnables the 2026 RTGI path for realistic bounce lighting.
RTGI QualityHigh / UltraRequired to prevent “flickering” shadows in high-contrast areas.
Reflection QualityUltraComplemented by the XML mod to increase reflection resolution.
Resolution Scale100% (Native)Critical: Setting to “Auto” skews benchmark data via dynamic scaling.
Anisotropic Filtering16xEnsures track textures remain sharp under heavy RT blurring.

4. Technical Analysis: The “Roughness Cut-off”

The primary advantage of the XML mod is the increase in the Ray Tracing Roughness Cut-off.

  • Standard Ultra: Only highly reflective surfaces (mirrors, car paint) get RT reflections.
  • Visual Target XML: Extends RT reflections to “rougher” materials like leather dashboards, tire sidewalls, and wet asphalt.
  • Performance Impact: This increases the BVH (Bounding Volume Hierarchy) traversal load on the GPU by approximately $25\%$, providing a true “torture test” for your hardware’s ray tracing cores.
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