The objective is to achieve a “Pixel Perfect” look where the cel-shading is crisp and the colors pop without the interference of UE4’s default “film” effects.
File Path & Access
File Path: %LOCALAPPDATA%\Strive\Saved\Config\WindowsNoEditor\
Step-by-Step Instructions:
- Press
Win + Ron your keyboard, paste the path above, and press Enter. - Locate the file named
Engine.ini. (Always create a backup namedEngine_Backup.inibefore editing). - Right-click and open with Notepad or Notepad++.
- Paste the configuration block provided below at the very end of the file.
- Save the file and restart the game.
Optimized “Anime-Vivid” Configuration Block
[SystemSettings]
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.PostProcessAAQuality=4
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=0.8
r.Tonemapper.Quality=1
r.Upscale.Quality=0
r.DepthOfFieldQuality=0
r.MotionBlurQuality=0
r.BloomQuality=0
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
r.SceneColorFringeQuality | 0 | The Clarity Fix. Disables Chromatic Aberration, removing the “color bleeding” on character edges. |
r.Tonemapper.Sharpen | 0.8 | Adds a subtle contrast-aware sharpen to emphasize the hand-drawn line art. |
r.TemporalAACurrentFrameWeight | 0.2 | Reduces the “ghosting” effect during fast dashes and high-speed combos. |
r.DepthOfFieldQuality | 0 | Keeps the background and foreground perfectly sharp, essential for 2D fighter readability. |
r.MaxAnisotropy | 16 | Ensures floor textures and stage details remain sharp at oblique viewing angles. |
Best Practices for 2026 GGST Visual Stability
To ensure your game looks as crisp as possible while maintaining the mandatory 60 FPS for online play, follow these additional GameEngineer.net technical steps:
- Internal Resolution Protocol: In the in-game settings, ensure your Resolution Scaling is set to 100. If you have extra GPU headroom, do not use the in-game scaler; instead, use NVIDIA DSR or AMD VSR to downsample from a higher resolution (e.g., rendering at 4K on a 1080p screen). This provides the cleanest edges possible.
- The “Counter Hit” Stutter: If you experience a micro-stutter during “Counter Hit” slow-motion effects, ensure your
Engine.inihasr.FinishCurrentFrame=0. This allows the engine to buffer the dramatic camera zoom more smoothly. - 4K UI Mod: In 2026, many players use the “4K UI” community mod. When using this mod, the
r.Tonemapper.Sharpentweak we applied becomes even more important, as it helps the 3D models match the ultra-sharp 2D UI elements. - HDR Calibration: If you have an HDR monitor, avoid using UE4’s “Auto-HDR.” Set
r.HDR.Enable=0in the INI and use Windows 11 Auto-HDR instead, as it handles Strive’s vivid color palette with much better luminance mapping ($L_{map}$).