Hell Let Loose: Best Scalability.ini for Anti-Aliasing

The primary goal for Hell Let Loose Anti-Aliasing (AA) is Edge Smoothing without Detail Loss. The standard TAA settings in HLL are too “heavy,” causing the entire screen to look like a watercolor painting when you move. By tweaking the Engine.ini, we can reduce the temporal “weight” of each frame, effectively removing the ghosting effect and keeping textures crisp at a distance.

File Location

You will need to modify the Engine.ini file located in your local configuration folder:

%LocalAppData%\HLL\Saved\Config\WindowsNoEditor\Engine.ini

Technical Configuration (The 2026 “Sharpshooter” Template)

Open the file and paste the following block at the very bottom. These values replace the blurry native TAA with a high-fidelity, sharpened version.

[SystemSettings]
# Hell Let Loose AA Correction - GameEngineer.net
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAACurrentFrameWeight=0.20
r.TemporalAASamples=32
r.TemporalAASharpness=0.75
r.Tonemapper.Sharpen=1.2
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.ScreenPercentage=100.0

Parameter Breakdown:

  • r.TemporalAACurrentFrameWeight=0.20: This is the “Ghosting Fix.” It controls how much the current frame relies on previous frames for smoothing. The default is often too high; 0.20 provides the perfect balance of smoothness without the blur during movement.
  • r.TemporalAASamples=32: Increases the number of samples used for jittering. This smooths out jagged edges on thin objects like barbed wire or distant fences.
  • r.Tonemapper.Sharpen=1.2: This provides a native engine-level sharpening pass. It’s much cleaner than using an external Nvidia filter and helps distant player models “pop” against the landscape.
  • r.SceneColorFringeQuality=0: Disables Chromatic Aberration. This removes the “purple/blue” tinting on the edges of your screen, significantly increasing clarity.

Strategy for 2026 Competitive Visibility

  • Community TAA vs. Clarity TAA: In the in-game menus, set your Anti-Aliasing Method to Community TAA. Combined with the .ini tweaks above, this provides the most stable and clear image currently possible in HLL.
  • The “DX12” Launch Option: To maintain high FPS while using high-quality AA, you must run the game in DirectX 12. In Steam, right-click the game > Properties > Launch Options and add:-dx12 -USEALLAVAILABLECORES -malloc=system
  • Resolution Scaling: If your GPU can handle it, increasing your resolution scale via the GameUserSettings.ini (HLL_ResolutionScale=125.0) is the ultimate form of Anti-Aliasing (Super-Sampling), but it is very demanding.
  • Shadow Quality (Medium): While tempting to turn shadows to Low, setting them to Medium ensures you still see enemy shadows under trees, which is a vital tactical cue.

Key Performance Parameters

ParameterRecommended ValueImpact
AA MethodCommunity TAAThe best base for .ini overrides.
AA Samples32Crisp edges on foliage and wire.
Sharpening1.2Negates TAA blur effectively.
Grain/Fringe0 (Off)Essential for a clean, modern look.

Frequently Asked Questions (FAQ)

Why does my game look “flickery” after these changes?

If you experience flickering on thin lines, your r.TemporalAASharpness might be too high for your resolution. Try lowering it to 0.5 or increasing your resolution scale.

Can I use Nvidia Game Filters instead?

You can, but the .ini method is “zero-cost” for performance. Nvidia filters (Alt+F3) use a post-processing overlay that can cost 5–10 FPS, whereas these engine commands are native to the render pipeline.

Does this help with spotting enemies in bushes?

Yes. The main reason enemies are hard to see in HLL is that the TAA blurs the movement of pixels. By reducing the FrameWeight, you will notice a crawling enemy much faster because their movement won’t “smear” into the background textures.

My settings reset after every update!

Right-click Engine.ini > Properties > Check “Read-only.” Remember to uncheck this if the developers release a major patch and you need to let the game update the file structure.

Conclusion and Expected Results

By overriding the Temporal AA weights and Sharpening values in your Engine.ini, you are removing the “film grain” and “blur” that plague Hell Let Loose’s default engine state. You can expect vastly improved long-range spotting, zero chromatic aberration, and a crisp image that doesn’t ghost when you turn your head.

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