The objective is to eliminate “micro-stuttering” during transition scenes and maximize the Sub-pixel Morphological Anti-Aliasing (SMAA) efficiency to keep character models crisp.
File Path & Access
File Path: %LOCALAPPDATA%Low\Cognosphere\Star Rail\
Step-by-Step Instructions:
- Press
Win + Ron your keyboard, paste the path above, and press Enter. - Locate the file named
LocalSettings.xml. (Always create a backup namedLocalSettings_Backup.xmlbefore editing). - Right-click the file and select Open With > Notepad.
- Modify the parameters as shown in the configuration block below.
- Note: Many advanced settings in 2026 are also controlled via the Windows Registry (
HKEY_CURRENT_USER\Software\Cognosphere\Star Rail).
Optimized “Cinematic-Flow” Configuration Block
<GraphicsSettings>
<TextureQuality>3</TextureQuality>
<ShadowQuality>2</ShadowQuality>
<ReflectionQuality>2</ReflectionQuality>
<CharacterQuality>3</CharacterQuality>
<EnvironmentQuality>3</EnvironmentQuality>
<BloomQuality>1</BloomQuality>
<AntiAliasing>2</AntiAliasing>
<RenderScale>1.0</RenderScale>
<Vsync>0</Vsync>
<TargetFPS>120</TargetFPS>
</GraphicsSettings>
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
TargetFPS | 120 | Unlocks the engine beyond 60 FPS (if monitor supports it) to smooth out “Ultimate” animations. |
Vsync | 0 | Disables internal sync to remove the input delay floor, allowing the GPU to push frames as they are ready. |
BloomQuality | 1 | Reduces the intensity of HDR glow, which often causes frame-time spikes during flashy particle effects. |
TextureQuality | 3 | Sets to “Very High,” utilizing the maximum available VRAM to prevent texture-swapping hitches. |
AntiAliasing | 2 | Forces SMAA (Subpixel Morphological AA) over TAA to reduce the “blur” during character movement. |
Best Practices for 2026 Astral Express Stability
To maintain a consistent “Cinematic” experience in the latest 2026 expansions, follow these additional GameEngineer.net technical steps:
- Unity Shader Pre-Caching: HSR is a Unity-based title. To prevent “first-time” move stutters, go to the in-game settings and ensure “Pre-load Assets” is enabled. In 2026, this drastically reduces the $T_{load}$ for shaders during Ultimate sequences.
- The “Registry” FPS Hack: If your
LocalSettings.xmldoesn’t unlock the FPS, navigate toHKEY_CURRENT_USER\Software\Cognosphere\Star Railin the Registry Editor and look forGraphicsSettings_Model_h2987584288. Changing theFPSvalue within that JSON string to120is the most reliable way to bypass the 60 FPS cap. - GPU Hardware Scheduling: For Honkai: Star Rail, Hardware-Accelerated GPU Scheduling (HAGS) in Windows 11 24H2 should be ON. This allows the GPU to manage the high-frequency draw calls generated during complex combat effects.
- NVMe I/O Prioritization: In 2026, the Penacony and later regions use massive high-res textures. If you experience “gray models” for a split second after a teleport, your storage bandwidth is the bottleneck. Ensure the game is on a Gen 4 NVMe SSD.