Honkai: Star Rail: Best LocalSettings.xml for Cinematic FPS Fix

The objective is to eliminate “micro-stuttering” during transition scenes and maximize the Sub-pixel Morphological Anti-Aliasing (SMAA) efficiency to keep character models crisp.

File Path & Access

File Path: %LOCALAPPDATA%Low\Cognosphere\Star Rail\

Step-by-Step Instructions:

  1. Press Win + R on your keyboard, paste the path above, and press Enter.
  2. Locate the file named LocalSettings.xml. (Always create a backup named LocalSettings_Backup.xml before editing).
  3. Right-click the file and select Open With > Notepad.
  4. Modify the parameters as shown in the configuration block below.
  5. Note: Many advanced settings in 2026 are also controlled via the Windows Registry (HKEY_CURRENT_USER\Software\Cognosphere\Star Rail).

Optimized “Cinematic-Flow” Configuration Block

<GraphicsSettings>
    <TextureQuality>3</TextureQuality>
    <ShadowQuality>2</ShadowQuality>
    <ReflectionQuality>2</ReflectionQuality>
    <CharacterQuality>3</CharacterQuality>
    <EnvironmentQuality>3</EnvironmentQuality>
    <BloomQuality>1</BloomQuality>
    <AntiAliasing>2</AntiAliasing>
    <RenderScale>1.0</RenderScale>
    <Vsync>0</Vsync>
    <TargetFPS>120</TargetFPS>
</GraphicsSettings>

Parameter Details & Technical Purpose

ParameterRecommended ValueTechnical Purpose
TargetFPS120Unlocks the engine beyond 60 FPS (if monitor supports it) to smooth out “Ultimate” animations.
Vsync0Disables internal sync to remove the input delay floor, allowing the GPU to push frames as they are ready.
BloomQuality1Reduces the intensity of HDR glow, which often causes frame-time spikes during flashy particle effects.
TextureQuality3Sets to “Very High,” utilizing the maximum available VRAM to prevent texture-swapping hitches.
AntiAliasing2Forces SMAA (Subpixel Morphological AA) over TAA to reduce the “blur” during character movement.

Best Practices for 2026 Astral Express Stability

To maintain a consistent “Cinematic” experience in the latest 2026 expansions, follow these additional GameEngineer.net technical steps:

  • Unity Shader Pre-Caching: HSR is a Unity-based title. To prevent “first-time” move stutters, go to the in-game settings and ensure “Pre-load Assets” is enabled. In 2026, this drastically reduces the $T_{load}$ for shaders during Ultimate sequences.
  • The “Registry” FPS Hack: If your LocalSettings.xml doesn’t unlock the FPS, navigate to HKEY_CURRENT_USER\Software\Cognosphere\Star Rail in the Registry Editor and look for GraphicsSettings_Model_h2987584288. Changing the FPS value within that JSON string to 120 is the most reliable way to bypass the 60 FPS cap.
  • GPU Hardware Scheduling: For Honkai: Star Rail, Hardware-Accelerated GPU Scheduling (HAGS) in Windows 11 24H2 should be ON. This allows the GPU to manage the high-frequency draw calls generated during complex combat effects.
  • NVMe I/O Prioritization: In 2026, the Penacony and later regions use massive high-res textures. If you experience “gray models” for a split second after a teleport, your storage bandwidth is the bottleneck. Ensure the game is on a Gen 4 NVMe SSD.
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