The goal is to increase the Terrain LoDFactor and optimize the PostProcess pipeline to ensure that data packets are processed as soon as they are received.
File Path & Access
File Path (MS Store): %LOCALAPPDATA%\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\ File Path (Steam): %APPDATA%\Microsoft Flight Simulator\
Step-by-Step Instructions:
- Press
Win + R, paste the appropriate path above, and press Enter. - Locate
UserCfg.opt. (Important: Create a backup namedUserCfg_Backup.opt). - Right-click the file and open it with Notepad or Notepad++.
- Find the
Graphicssection and thePostProcesssection. - Apply the values from the configuration block below.
- Save the file. If the game keeps resetting your LOD, right-click the file, go to Properties, and check Read-only.
Optimized “Data-Stream” Configuration Block
{Video
Adapter 0
Monitor 0
Windowed 1
FullscreenMaximize 0
{Graphics
{Terrain
LoDFactor 2.500000
}
{ObjectsLoD
LoDFactor 2.000000
}
}
}
{PostProcess
Sharpen 1
Fringe 0
FilmGrain 0
Dirt 0
}
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
LoDFactor (Terrain) | 2.500000 | Increases the distance at which high-quality photogrammetry is requested from the server. |
ObjectsLoD | 2.000000 | Ensures 3D buildings and landmarks don’t pop in at the last second. |
Fringe | 0 | Disables Chromatic Aberration, making the photogrammetry edges look significantly sharper. |
Sharpen | 1 | Enhances the definition of streamed textures without a heavy hit to the frame time ($T_{frame}$). |
Best Practices for 2026 Photogrammetry Loading
To fully fix loading speed issues in MSFS, follow these additional GameEngineer.net technical steps:
- The DNS Solution: In 2026, server routing is the primary cause of photogrammetry “melting.” Switching your Windows DNS to Google DNS (8.8.8.8) or Cloudflare (1.1.1.1) can significantly improve the handshake speed with Akamai CDN servers.
- Rolling Cache – Off or High: If you have an ultra-fast NVMe SSD, set your Rolling Cache to Off. If your internet is slower than 100Mbps, set it to 32GB+ on your fastest drive. A small or fragmented rolling cache often causes the “Bandwidth Too Low” error.
- Terrain Pre-Caching: In the in-game menu, set “Off-Screen Terrain Pre-Caching” to ULTRA. This utilizes your RAM to hold photogrammetry data for areas you aren’t currently looking at, preventing stutters when you turn the camera.
- The “Map Mod” Warning: Ensure you have no “Google Maps” replacement mods installed. These often interfere with the native Bing photogrammetry injection in 2026, causing severe blurry textures and server timeouts.