Minecraft Bedrock: Best options.txt for Ray Tracing Tweaks

The primary goal for Minecraft Bedrock RTX optimization is Denoising and Upscaling Stabilization. Because ray tracing is extremely heavy, the game uses DLSS (NVIDIA) or TSR (Universal) to fill in missing pixels. This configuration focuses on disabling gfx_vsync to remove the “heavy” mouse feel and manually setting the raytracing_viewdistance to prevent the “light-popping” effect seen when chunks load.

File Path

The options.txt file for Bedrock Edition is buried within the Windows AppData packages. Ensure the game is completely closed before editing:

%LocalAppData%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe\options.txt

Technical Configuration (The 2026 “Ray-Fix” Template)

Open the file in Notepad. Search for these specific lines and adjust their values. If you cannot find a line, you can manually add it to the bottom of the list.

# Minecraft Bedrock RTX Stability - GameEngineer.net
gfx_vsync:0
graphics_mode:3
raytracing_viewdistance:12
raytracing_denoiser:1
raytracing_upscaler:1
gfx_max_variable_framerate:0

Parameter Breakdown:

  • gfx_vsync:0: Disabling this is the single best way to improve input latency in RTX mode. By setting it to 0, you allow your GPU to deliver frames as soon as they are rendered, which is essential for smooth camera movement in ray-traced worlds.
  • graphics_mode:3: This forces the “Vibrant Visuals” / Ray Tracing mode at the engine level, ensuring that RTX-compatible resource packs (like Vanilla RTX or Kelly’s RTX) load their PBR (Physics Based Rendering) materials correctly on boot.
  • raytracing_viewdistance:12: The in-game slider often limits this. Setting it to 12 or 16 in the text file provides a much better balance. Values higher than 20 can cause significant “light-leak” bugs where shadows fail to calculate properly in the distance.
  • gfx_max_variable_framerate:0: Setting this to 0 unlocks the frame rate. This works perfectly with the gfx_vsync:0 tweak to give you a true high-refresh-rate RTX experience.

Strategy for 2026 Ray Tracing Stability

  • BetterRTX Mod: In 2026, the BetterRTX community mod is considered essential. It replaces the default Minecraft RTX engine with a more optimized version that includes “caustics” and better “denoising.” It uses these same options.txt values but renders light much more efficiently.
  • The “Glossy World” Fix: If your world looks glossy/metallic but has no shadows, it means the PBR textures loaded but the ray tracing engine failed. To fix this, toggle Fancy Graphics off and on again, or ensure graphics_mode:3 is set in your config before launching.
  • Upscaling (DLSS) Tuning: If you have an NVIDIA card, always keep Upscaling ON in the video menu. In 2026, the DLSS implementation in Bedrock is very mature; turning it off will result in a 60% performance loss with almost no visible gain in clarity.
  • VRAM Management: Ray tracing uses massive amounts of VRAM. If you experience “Pink Textures” or crashes, lower your Render Distance (not ray tracing distance) to 16 chunks. This frees up memory for the ray-tracing buffers.

Key Performance Parameters

ParameterRecommended ValueImpact
VSync (gfx_vsync)0Removes input lag and “floaty” mouse feel.
RTX View Distance8 – 12Controls how far light and reflections calculate.
Graphics Mode3Hard-locks the engine into RTX/PBR mode.
DLSS / UpscalingEnabledVital for maintaining 60+ FPS at 1440p/4K.

Frequently Asked Questions (FAQ)

Why is the “Ray Tracing” toggle greyed out?

This happens if you don’t have an RTX-compatible resource pack active. You must download a pack like Vanilla RTX from the marketplace or a third-party site and activate it in Global Resources first.

Does “gfx_vsync:0” cause screen tearing?

Yes, it can. If the tearing is too much, do not turn the in-game VSync back on. Instead, use your GPU Control Panel (NVIDIA/AMD) to enable VSync there, as the driver-level version is much faster than the Minecraft internal one.

What is the best “raytracing_viewdistance” for an RTX 3060?

For mid-range cards, 8 is the sweet spot. It allows for realistic room lighting without choking the GPU during sunrise or sunset when light calculations are most complex.

My “options.txt” keeps resetting!

After you make your changes and save the file, right-click options.txt > Properties > Check “Read-only.” Note that you won’t be able to change any settings in-game until you uncheck this.

Conclusion and Expected Results

By disabling gfx_vsync and manually tuning the raytracing_viewdistance in your options.txt, you are removing the artificial bottlenecks of the Bedrock engine. You can expect a 20-30% reduction in input lag, more consistent lighting in large open areas, and a rock-solid frame-pacing that makes Minecraft’s ray tracing feel like a native feature rather than a heavy add-on.

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