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Uncharted: Legacy of Thieves: Best FPS Config for PC Port

The primary bottleneck in the Uncharted PC port is the Shader Compilation and VRAM management. The game often “hiccups” when …

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The Last of Us Part I: Fixing Texture Loading via Config Edits

The Last of Us Part I on PC is heavily reliant on a process called “Shader Compilation” and a sophisticated …

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Horizon Forbidden West: Best GraphicSettings for Low VRAM GPUs

The primary issue for low VRAM users in this title is the “Texture Budget” system. When VRAM is full, the …

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Marvel’s Spider-Man: Optimizing Ray Tracing via settings.json

The primary performance killer in Spider-Man isn’t the reflections themselves, but the Object Range. On “Very High,” the game calculates …

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God of War (PC): Best settings.ini for Original vs Enhanced Visuals

The primary difference between the “Original” and “Ultra” presets in God of War is how the engine handles Ambient Occlusion …

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Resident Evil 4 Remake: Fixing VRAM Overload via Config Tweak

The primary cause of the “Fatal D3D Error” in RE4 Remake is VRAM overflow. The game’s in-game “Memory Usage” bar …

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Devil May Cry 5: Editing dmc5config.ini for Ultrawide Support

While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …

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Monster Hunter World: Best graphics_option.ini for CPU Optimization

Monster Hunter World uses Capcom’s MT Framework engine, which is notoriously CPU-intensive due to its multi-threading logic. The “Volume Rendering …

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Tekken 8: Best Engine.ini for Stable 60 FPS Combat

Tekken 8 is built on Unreal Engine 5, utilizing advanced features like Nanite and Lumen. While these look incredible, they …

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Street Fighter 6: Fixing Input Delay via config.ini

The RE Engine is highly scalable, but for fighting games, the “Internal Frame Queue” can sometimes prioritize visual smoothness over …

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Halo Infinite: Disabling High-Res Textures via Launcher Config

The primary performance bottleneck in Halo Infinite isn’t just raw GPU power; it is the VRAM management. The “High-Res Textures” …

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Battlefield 2042: Best PROFSAVE_profile for GPU Scaling

The primary performance issue in Battlefield 2042 is “low GPU usage.” Players often see their GPU hovering at 60-70% while …

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Overwatch 2: Reducing Input Lag via Settings_v0.ini

Overwatch 2 is highly optimized, but it uses a heavy amount of “Render Ahead” frames to keep the image smooth. …

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Deep Rock Galactic: Best Engine.ini for Particle Effect Optimization

Deep Rock Galactic runs on Unreal Engine 4. While the in-game settings provide a “Particles” slider, it doesn’t allow for …

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Sons of the Forest: Optimizing DLSS/FSR via settings.json

The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …

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Warface: Optimizing game_settings.xml for Competitive Edge

February 11, 2026

Quake Champions: Best client.config for Classic Arena FPS Speed

February 11, 2026

Rocket League: Best TASystemSettings.ini for Ultra-Fast Response

February 11, 2026

Team Fortress 2: Mastercomfig: Editing modules.cfg for Max Frames

February 11, 2026

Overwatch 2: Reducing “Buffering” via Settings_v0.ini Adjustments

February 11, 2026

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