Uncharted: Legacy of Thieves: Best FPS Config for PC Port
The primary bottleneck in the Uncharted PC port is the Shader Compilation and VRAM management. The game often “hiccups” when …
The primary bottleneck in the Uncharted PC port is the Shader Compilation and VRAM management. The game often “hiccups” when …
The Last of Us Part I on PC is heavily reliant on a process called “Shader Compilation” and a sophisticated …
The primary issue for low VRAM users in this title is the “Texture Budget” system. When VRAM is full, the …
The primary performance killer in Spider-Man isn’t the reflections themselves, but the Object Range. On “Very High,” the game calculates …
The primary difference between the “Original” and “Ultra” presets in God of War is how the engine handles Ambient Occlusion …
The primary cause of the “Fatal D3D Error” in RE4 Remake is VRAM overflow. The game’s in-game “Memory Usage” bar …
While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …
Monster Hunter World uses Capcom’s MT Framework engine, which is notoriously CPU-intensive due to its multi-threading logic. The “Volume Rendering …
Tekken 8 is built on Unreal Engine 5, utilizing advanced features like Nanite and Lumen. While these look incredible, they …
The RE Engine is highly scalable, but for fighting games, the “Internal Frame Queue” can sometimes prioritize visual smoothness over …
The primary performance bottleneck in Halo Infinite isn’t just raw GPU power; it is the VRAM management. The “High-Res Textures” …
The primary performance issue in Battlefield 2042 is “low GPU usage.” Players often see their GPU hovering at 60-70% while …
Overwatch 2 is highly optimized, but it uses a heavy amount of “Render Ahead” frames to keep the image smooth. …
Deep Rock Galactic runs on Unreal Engine 4. While the in-game settings provide a “Particles” slider, it doesn’t allow for …
The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …