The Witcher 3: Editing user.settings for Extreme Foliage Density
The Witcher 3’s REDengine 3 (and the Next-Gen REDengine 4) uses a hierarchical LOD (Level of Detail) system. Even if …
The Witcher 3’s REDengine 3 (and the Next-Gen REDengine 4) uses a hierarchical LOD (Level of Detail) system. Even if …
Apex Legends runs on a heavily modified Source Engine, which means it relies on a local configuration file to determine …
Red Dead Redemption 2 (RDR2) uses an aggressive TAA (Temporal Anti-Aliasing) implementation to eliminate jagged edges, but the side effect …
Starfield’s performance is often hampered by aggressive default settings for shadows and volumetric lighting that don’t scale well on mid-range …
Elden Ring is a masterpiece of art and gameplay, but its PC port comes with a restrictive 60 FPS cap …
Valorant is a highly competitive tactical shooter where every millisecond of input delay and every frame per second (FPS) counts. …
Cyberpunk 2077 remains one of the most demanding titles on PC, pushing the boundaries of real-time ray tracing and upscaling …
In Counter-Strike 2, “sub-tick” updates and the new Source 2 rendering pipeline have changed how the game processes inputs. While …
Call of Duty: Warzone 3 (MWIII) is built on an incredibly complex engine that often struggles with CPU-bound scenarios, causing …