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The Witcher 3: Editing user.settings for Extreme Foliage Density

The Witcher 3’s REDengine 3 (and the Next-Gen REDengine 4) uses a hierarchical LOD (Level of Detail) system. Even if …

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Apex Legends: Best videoconfig.txt for Competitive Graphics

Apex Legends runs on a heavily modified Source Engine, which means it relies on a local configuration file to determine …

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Red Dead Redemption 2: Fixing TAA Blur via system.xml Sharpening

Red Dead Redemption 2 (RDR2) uses an aggressive TAA (Temporal Anti-Aliasing) implementation to eliminate jagged edges, but the side effect …

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Starfield: Best StarfieldCustom.ini Settings for High Performance

Starfield’s performance is often hampered by aggressive default settings for shadows and volumetric lighting that don’t scale well on mid-range …

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Elden Ring: Removing FPS Cap (60) via Hex Editor and Config Files

Elden Ring is a masterpiece of art and gameplay, but its PC port comes with a restrictive 60 FPS cap …

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Valorant: How to Change “Client Settings” via Local AppData Config

Valorant is a highly competitive tactical shooter where every millisecond of input delay and every frame per second (FPS) counts. …

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Cyberpunk 2077: Editing options.json for Hidden DLSS 3.5 Tweaks

Cyberpunk 2077 remains one of the most demanding titles on PC, pushing the boundaries of real-time ray tracing and upscaling …

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Counter-Strike 2: Ultimate autoexec.cfg for Zero Input Lag

In Counter-Strike 2, “sub-tick” updates and the new Source 2 rendering pipeline have changed how the game processes inputs. While …

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Warzone 3: Best options.4.cod23.cst Config for Maximum FPS

Call of Duty: Warzone 3 (MWIII) is built on an incredibly complex engine that often struggles with CPU-bound scenarios, causing …

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Warface: Optimizing game_settings.xml for Competitive Edge

February 11, 2026

Quake Champions: Best client.config for Classic Arena FPS Speed

February 11, 2026

Rocket League: Best TASystemSettings.ini for Ultra-Fast Response

February 11, 2026

Team Fortress 2: Mastercomfig: Editing modules.cfg for Max Frames

February 11, 2026

Overwatch 2: Reducing “Buffering” via Settings_v0.ini Adjustments

February 11, 2026

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