Vita3K: Best config.yml for Uncharted Golden Abyss on PC
The objective is to force the emulator to run in Administrator Mode and use specific resolution multipliers to eliminate the …
The objective is to force the emulator to run in Administrator Mode and use specific resolution multipliers to eliminate the …
The objective is to utilize the RDNA 2 architecture to its fullest, ensuring that even demanding titles like Shadow of …
The objective is to lock the internal resolution at 6x Native (which correlates to $3840 \times 3168$ for 4:3 titles) …
The objective is to force the Vulkan backend and utilize Texture Preloading to ensure the GPU doesn’t hitch when swapping …
The objective is to utilize the “Extra DRAM” ($8GB$) simulation to prevent the memory leaks that often occur during long …
The objective is to unlock the frame rate while preventing the “physics speed-up” glitch, ensuring John Marston doesn’t move at …
The objective is to balance the SPU Block Size to ensure the GPU isn’t starved of draw calls while the …
The objective is to clear the Injection Queue, ensuring that when you click “Play,” the CPU execution jumps straight to …
The objective is to minimize the path length ($L_{path}$) that data travels, ensuring the NVMe -> PCIe -> GPU pipeline …
The objective is to eliminate “Pixel-Churn”—the process where the GPU re-renders transparent windows behind your game—saving VRAM and lowering DPC …
The objective is to eliminate the “Disk Thrashing” effect where Windows tries to fill your RAM with “predicted” apps, which …
The objective is to enable TCP_NODELAY and set the TCP Ack Frequency to its highest possible response rate, ensuring your …
The objective is to move from a “Throughput-First” model to a “Latency-First” model, reducing the DPC (Deferred Procedure Call) latency …
The objective is to minimize DPC Latency and prevent the CPU from downclocking during the critical milliseconds between game frames. …
The objective is to minimize CPU-to-GPU overhead, allowing the graphics card to manage its own memory and command buffer without …