Elite Dangerous: Best GraphicsConfiguration.xml for Deep Space
The primary goal for deep space optimization is to eliminate the “pixelated” look of the Milky Way and the “flat” …
The primary goal for deep space optimization is to eliminate the “pixelated” look of the Milky Way and the “flat” …
The primary bottleneck for Photogrammetry is not just your internet speed, but the Data Threading within the engine. When the …
The core challenge in BeamNG is that the engine assigns each vehicle its own CPU core. If you spawn 8 …
The primary challenge in DiRT Rally 2.0 VR is the CPU-bound nature of the engine’s VR implementation. The game often …
The primary challenge in ACC is maintaining a stable frame rate without sacrificing the clarity of the track ahead. The …
The primary goal of this optimization is to synchronize the engine’s internal physics tick rate with your high-refresh monitor and …
The primary cause of stuttering in NFS Unbound is the engine’s struggle to stream high-quality textures and “visual effects” (like …
The primary enemy of fluid movement in Catalyst is “Input Lag” and “Visual Smearing.” The game’s default presets often hide …
Titanfall 2 relies on “Low Latency” for its advanced movement system. The primary goal of this optimization is to maximize …
The primary goal of this optimization is to eliminate the “Shadow Fade” and “Object Pop-in” that occur even on the …
The primary performance bottleneck in Dishonored 2 is the Frame Time consistency. The game’s internal budget for “Shadow Maps” and …
The primary culprit for Wolfenstein II’s launch issues is the way it handles high-performance features like Async Compute and Image …
The secret to Doom Eternal’s performance lies in its “Async Compute” and “Variable Rate Shading” (VRS). While the game is …
The Enhanced Edition introduces a fully ray-traced lighting pipeline. This means traditional performance-saving tricks (like turning off shadows) aren’t always …
Control’s visual identity relies on its “brutalist” architecture being reactively lit by particles and service weapon impacts. The standard settings …