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Final Fantasy XIV: Best FFXIV.cfg Settings for 144Hz Monitors

Final Fantasy XIV’s engine handles high refresh rates through a “Ratio” system (e.g., 1/1, 1/2, 1/4). On a 144Hz monitor, …

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Black Desert Online: Editing UserCache for Skill Effect Optimization

Black Desert’s engine stores a significant amount of local data in the UserCache folder, including character-specific UI positions and, more …

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SnowRunner: Best initial.pak Editing for Graphic Optimization

Unlike standard configuration files, SnowRunner stores its data in a compressed .pak format (essentially a ZIP file with a specific …

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American Truck Simulator: Improving Anti-Aliasing via config.cfg

The challenge with ATS has always been its rendering of fine lines—fences, power lines, and distant thin objects. Old methods …

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Euro Truck Simulator 2: High Resolution Mirror Tweak via config.cfg

The primary issue with ETS2 mirrors is the “Mirror Scaling” and “Reflection Quality” cap. Even at 400% global scaling, the …

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Garry’s Mod: Best autoexec.cfg for High-Entity Servers

The primary challenge in Garry’s Mod is the sheer volume of networked entities. Every prop, NPC, and contraption sends data …

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Phasmophobia: Voice Recognition Fixes via Windows Config

Phasmophobia’s voice recognition system relies on a bridge between your hardware’s input and the game’s language processing engine. Even with …

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Lethal Company: Resolution Scaling Tweaks via config.json

Lethal Company uses a specific rendering pipeline to achieve its VHS-horror look. The primary issue for modern hardware is that …

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Ready or Not: Best Performance Config for Unreal Engine 4 Stability

The performance issues in Ready or Not often stem from two things: “Shader Compilation” and “Texture Streaming” overhead. When you …

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Hell Let Loose: Optimizing Foliage Density via Config Files

Hell Let Loose runs on Unreal Engine 4, which is notorious for its heavy “Temporal Anti-Aliasing” (TAA) and dense foliage …

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Squad: Best GameUserSettings.ini for Competitive Advantage

The primary challenge in Squad is spotting “bush-camping” enemies or distant silhouettes through the engine’s heavy post-processing. Unreal Engine 5’s …

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Hogwarts Legacy: Fixing Engine Stuttering via Engine.ini Tweaks

The “stuttering” in Hogwarts Legacy typically occurs when the engine moves data between the VRAM and system RAM as you …

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Assetto Corsa: Best video.ini Settings for VR Performance

The original engine of Assetto Corsa was not built with modern VR headsets in mind. The video.ini file acts as …

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Project Zomboid: Editing options.ini for Improved Memory Usage

The primary bottleneck in Project Zomboid isn’t usually your GPU, but how much “Heap Space” the Java engine can access. …

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DayZ: Optimizing DayZ.cfg for Better Distance Rendering

DayZ is built on the Enfusion engine (with legacy Real Virtuality elements), which relies on the DayZ.cfg file to bridge …

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SnowRunner: Best initial.pak for Better Mud Physics Config

February 12, 2026

Euro Truck Simulator 2: Best config.cfg for VR Headset Sync

February 12, 2026

Ark: SE: Best DefaultEngine.ini for Massive Bases

February 12, 2026

Rust: Best client.cfg for Skin Loading Speed

February 12, 2026

Project Zomboid: Best options.ini for Fullscreen Correction

February 12, 2026

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