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Dead by Daylight: Removing 60 FPS Cap via Engine.ini

Dead by Daylight utilizes Unreal Engine 4, which uses a “frame smoothing” technique by default. This technique keeps the game …

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Ark: Survival Ascended: Disabling Volumetric Clouds via DefaultEngine.ini

The volumetric system in ASA creates a dynamic, light-reactive atmosphere, but it often looks “grainy” or “ghostly” on anything below …

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Palworld: Increasing Pal Spawn Rate Beyond 3x via WorldOption.sav

The spawn rate in Palworld determines how many Pals appear in a single group. At 1x, you might see one …

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Escape from Tarkov: Best local.ini for Better Enemy Visibility

Escape from Tarkov runs on the Unity engine, but many of its most impactful visibility settings are buried in the …

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The Sims 4: Increasing Sims Cap via GraphicRules.sgr File

The Sims 4 engine uses a file called GraphicRules.sgr to categorize your hardware and apply specific rules based on your …

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Microsoft Flight Simulator: Editing UserCfg.opt for Cloud Detail

The rendering engine in MSFS uses a specific configuration file called UserCfg.opt to store advanced post-processing and volumetric settings. Many …

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Forza Horizon 5: Fixing Stuttering via VideoSettings.xml Tweak

The primary cause of stuttering in Forza Horizon 5 is often related to “Texture Streaming” and the way the game …

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Rainbow Six Siege: Optimizing GameSettings.ini for High Refresh Rate

Rainbow Six Siege is a highly optimized tactical shooter, but it still suffers from visual clutter like ambient occlusion and …

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Destiny 2: Best cvars.xml Settings for Frame Rate Stability

The Tiger Engine (an evolution of the Halo engine) powers Destiny 2, and it relies heavily on a configuration file …

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Minecraft: How to Increase Dedicated RAM via options.txt and Launcher

Unlike most modern games that dynamically manage system resources, Minecraft requires a manual “heap size” definition. If the game hits …

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GTA V: Editing settings.xml to Disable Shadows for 60+ FPS

In GTA V, shadows are not just visual; they are tied to a complex lighting and distance scaling system that …

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Rust: Changing “Graphics Quality” Beyond In-game Limits in client.cfg

Rust is one of the most hardware-demanding survival games due to its massive maps and dynamic lighting systems. While the …

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Baldur’s Gate 3: Forcing DirectX 11 via Launch Options Config

The Larian Launcher acts as a gateway that allows you to choose between Vulkan and DX11, but this extra layer …

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Dota 2: Best video.txt Config for Low-End PC Optimization

Dota 2 is a highly dynamic game where a split-second lag during a Black Hole or Chronosphere can cost you …

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League of Legends: Changing Language and Resolution via PersistedSettings.json

League of Legends typically restricts language options based on your server’s region (e.g., TR server usually only allows Turkish and …

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SnowRunner: Best initial.pak for Better Mud Physics Config

February 12, 2026

Euro Truck Simulator 2: Best config.cfg for VR Headset Sync

February 12, 2026

Ark: SE: Best DefaultEngine.ini for Massive Bases

February 12, 2026

Rust: Best client.cfg for Skin Loading Speed

February 12, 2026

Project Zomboid: Best options.ini for Fullscreen Correction

February 12, 2026

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