Skip to content

GameEngineer

  • Config & FPS

Oxygen Not Included: Best settings.json for Gas Simulation

The primary goal for Oxygen Not Included is Entropy Reduction. The game slows down because it has to calculate heat …

Read More

RimWorld: Best ModConfig.xml for 500+ Mod Load Orders

The primary goal for mega-modded RimWorld is TPS (Ticks Per Second) Preservation. In a 500+ mod environment, every “Tick” requires …

Read More

Kenshi: Best settings.cfg for Squad Performance

The goal for Kenshi is Single-Thread Efficiency. Since the engine can’t efficiently use modern multi-core processors, every millisecond of CPU …

Read More

Subnautica: Below Zero: Best options.bin for Ice Environments

The primary goal for Below Zero optimization is Visual Penetration. On the surface, the “Snow Storm” effect can reduce visibility …

Read More

Outer Wilds: Best settings.json for Space Physics

The primary goal for Outer Wilds optimization is Physics Synchronization and Frame Pacing. Because the game’s logic is tied to …

Read More

Tiny Tina’s Wonderlands: Optimizing DirectX 12 via Config

The primary goal for Tiny Tina’s Wonderlands is Stutter Elimination and Asset Pre-loading. Unlike its predecessor Borderlands 3, Wonderlands features …

Read More

Borderlands 3: Best GameUserSettings.ini for Comic-Shaded FPS

The goal for Borderlands 3 is Combating Visual Clutter. In a game with millions of particles and bright colors, the …

Read More

BioShock Infinite: Best XEngine.ini for Sky-High Performance

The goal for BioShock Infinite is Streaming Fluidity. The “stutters” occur when the engine tries to load new textures in …

Read More

Max Payne 3: Best graphics.xml for High-Speed Shootouts

The primary goal for Max Payne 3 optimization is Latency Minimization and Visual Sharpness. The game’s default TAA and FXAA …

Read More

Sleeping Dogs: Fixing Resolution Glitch via DisplaySettings.xml

The goal here is Display Persistence. We are going to bypass the in-game menu—which often fails to save changes—and write …

Read More

Mafia: Definitive Edition: Best videoconfig.cfg for Cinematic Feel

The primary goal for Mafia: DE optimization is High-Fidelity Noir Realism. The game uses a custom engine (Illusion Engine) that …

Read More

GTA VI (PC Prep): Speculative Config Tweaks for RAGE Engine

The primary goal for GTA VI PC preparation is CPU Latency Reduction and Asset Streaming. Unlike GTA V, which was …

Read More

Light No Fire: Anticipated Config Settings for Infinite Worlds

The primary goal for Light No Fire optimization is LOD (Level of Detail) Transition Smoothing. On a planet the size …

Read More

Hytale: First-Look config.json Speculations for Voxel Speed

The primary goal for Hytale optimization will be Vertex and Chunk Management. Unlike Minecraft, Hytale uses a high-detail “Hytale Model …

Read More

Unrecord: Best Unreal Engine 5 Config for Body-Cam Realism

The primary goal for Unrecord-style optimization is Optical Authenticity. The realism is created through “imperfections”: lens dirt, chromatic aberration, and …

Read More

Older posts
Newer posts
← Previous Page1 … Page23 Page24 Page25 Page26 Page27 Page28 Page29 Page30 Page31 Page32 Page33 Page34 Page35 Page36 Page37 … Page40 Next →

Zenless Zone Zero: Best Config.json for Mobile vs PC Sync

February 13, 2026

Honkai: Star Rail: Best LocalSettings.xml for High FPS Mode

February 13, 2026

Genshin Impact: Best Config.ini for Maximum View Distance

February 13, 2026

SoulCalibur VI: Best Engine.ini for Unreal Engine 4 Performance

February 13, 2026

Dragon Ball FighterZ: Best Config for Low Latency Online

February 13, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net