Oxygen Not Included: Best settings.json for Gas Simulation
The primary goal for Oxygen Not Included is Entropy Reduction. The game slows down because it has to calculate heat …
The primary goal for Oxygen Not Included is Entropy Reduction. The game slows down because it has to calculate heat …
The primary goal for mega-modded RimWorld is TPS (Ticks Per Second) Preservation. In a 500+ mod environment, every “Tick” requires …
The goal for Kenshi is Single-Thread Efficiency. Since the engine can’t efficiently use modern multi-core processors, every millisecond of CPU …
The primary goal for Below Zero optimization is Visual Penetration. On the surface, the “Snow Storm” effect can reduce visibility …
The primary goal for Outer Wilds optimization is Physics Synchronization and Frame Pacing. Because the game’s logic is tied to …
The primary goal for Tiny Tina’s Wonderlands is Stutter Elimination and Asset Pre-loading. Unlike its predecessor Borderlands 3, Wonderlands features …
The goal for Borderlands 3 is Combating Visual Clutter. In a game with millions of particles and bright colors, the …
The goal for BioShock Infinite is Streaming Fluidity. The “stutters” occur when the engine tries to load new textures in …
The primary goal for Max Payne 3 optimization is Latency Minimization and Visual Sharpness. The game’s default TAA and FXAA …
The goal here is Display Persistence. We are going to bypass the in-game menu—which often fails to save changes—and write …
The primary goal for Mafia: DE optimization is High-Fidelity Noir Realism. The game uses a custom engine (Illusion Engine) that …
The primary goal for GTA VI PC preparation is CPU Latency Reduction and Asset Streaming. Unlike GTA V, which was …
The primary goal for Light No Fire optimization is LOD (Level of Detail) Transition Smoothing. On a planet the size …
The primary goal for Hytale optimization will be Vertex and Chunk Management. Unlike Minecraft, Hytale uses a high-detail “Hytale Model …
The primary goal for Unrecord-style optimization is Optical Authenticity. The realism is created through “imperfections”: lens dirt, chromatic aberration, and …