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Enshrouded: Optimizing Voxel Performance via settings.json

The primary goal for Enshrouded optimization is Voxel Data Management. Every time you dig a hole or build a wall, …

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Payday 3: Best Engine.ini for Unreal Engine 4 Stutter Fix

The primary goal for Payday 3 stability is eliminating “Frametime Spikes.” Even on high-end hardware, the default UE4 configuration is …

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Team Fortress 2: Mastercomfig-style config.cfg for Max FPS

The primary goal for this TF2 configuration is maximizing CPU throughput. TF2 is notoriously single-threaded and “CPU-bound.” By modifying the …

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Left 4 Dead 2: Best autoexec.cfg for Source Engine Speed

The primary goal for L4D2 optimization is reducing “Input Lag” and “Lerp.” In a game where a Hunter’s jump or …

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Lenovo Legion Go: Resolution Scaling Fixes via Registry Config

The primary goal for Legion Go scaling fixes is 800p Clarity. Because 2560×1600 is exactly double 1280×800, Integer Scaling allows …

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Asus ROG Ally: Best AC.xml Settings for 15W TDP Gaming

The primary goal for a 15W “Sweet Spot” profile is thermal and power consistency. The ROG Ally’s Z1 Extreme chip …

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Steam Deck: Best dxvk.conf for Smooth Frame Pacing

The primary goal for a custom DXVK configuration is eliminating shader-compilation stutters. When a game encounters a new effect, the …

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Steam Deck: Global launch_options for 4GB VRAM Optimization

The primary goal for Steam Deck optimization is Memory Locking. When you increase the UMA Frame Buffer to 4GB, you …

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Dwarf Fortress: Best init.txt for FPS Stability

The primary goal for Dwarf Fortress stability is Simulation Throughput. The game tracks two types of FPS: Graphical FPS (G_FPS) …

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RimWorld: Memory Management Tweaks via Prefs.xml

The primary goal for RimWorld optimization is maximizing CPU cycles for simulation. Most of RimWorld’s performance issues aren’t actually about …

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Factorio: Best config.ini for UPS (Updates Per Second) Optimization

The primary goal for UPS optimization is reducing the Update Cycle Time. Factorio is deterministic and single-threaded for its core …

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Satisfactory: Best Engine.ini for Late-Game Mega Factories

The primary goal for mega factory stability is reducing MainThread hitching. Every conveyor belt, machine animation, and power line update …

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Subnautica: Best options.bin for Water Surface Quality

The primary goal for water surface quality is Surface Range Consistency. Subnautica uses a “Lodding” system where the water looks …

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Stardew Valley: Improving Load Times via startup_preferences

The primary bottleneck for Stardew Valley’s startup is the initialization of the graphics device and the audio engine. On some …

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Terraria: Best config.json for High Resolution Scaling

The primary goal for high-resolution scaling in Terraria is maintaining Pixel Perfect clarity while ensuring the HUD is readable. The …

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Zenless Zone Zero: Best Config.json for Mobile vs PC Sync

February 13, 2026

Honkai: Star Rail: Best LocalSettings.xml for High FPS Mode

February 13, 2026

Genshin Impact: Best Config.ini for Maximum View Distance

February 13, 2026

SoulCalibur VI: Best Engine.ini for Unreal Engine 4 Performance

February 13, 2026

Dragon Ball FighterZ: Best Config for Low Latency Online

February 13, 2026

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