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Devil May Cry 5: Editing dmc5config.ini for Ultrawide Support

While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …

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Monster Hunter World: Best graphics_option.ini for CPU Optimization

Monster Hunter World uses Capcom’s MT Framework engine, which is notoriously CPU-intensive due to its multi-threading logic. The “Volume Rendering …

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Tekken 8: Best Engine.ini for Stable 60 FPS Combat

Tekken 8 is built on Unreal Engine 5, utilizing advanced features like Nanite and Lumen. While these look incredible, they …

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Street Fighter 6: Fixing Input Delay via config.ini

The RE Engine is highly scalable, but for fighting games, the “Internal Frame Queue” can sometimes prioritize visual smoothness over …

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Halo Infinite: Disabling High-Res Textures via Launcher Config

The primary performance bottleneck in Halo Infinite isn’t just raw GPU power; it is the VRAM management. The “High-Res Textures” …

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Battlefield 2042: Best PROFSAVE_profile for GPU Scaling

The primary performance issue in Battlefield 2042 is “low GPU usage.” Players often see their GPU hovering at 60-70% while …

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Overwatch 2: Reducing Input Lag via Settings_v0.ini

Overwatch 2 is highly optimized, but it uses a heavy amount of “Render Ahead” frames to keep the image smooth. …

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Deep Rock Galactic: Best Engine.ini for Particle Effect Optimization

Deep Rock Galactic runs on Unreal Engine 4. While the in-game settings provide a “Particles” slider, it doesn’t allow for …

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Sons of the Forest: Optimizing DLSS/FSR via settings.json

The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …

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The Forest: Best options.cfg for Realistic Lighting vs Performance

The primary performance killer in The Forest is the way the engine calculates light passing through transparent textures (leaves and …

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Fallout New Vegas: Memory Patch Tweaks via FalloutNV.ini

Fallout: New Vegas runs on an older version of the Gamebryo engine, which was designed for dual-core processors and very …

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Skyrim: Best Skyrim.ini for Script Processing Stability

Skyrim’s scripting language, Papyrus, runs on a specific time budget. By default, the engine allows scripts to run for only …

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Fallout 4: Disabling Godrays via Fallout4Prefs.ini for FPS

Godrays in the Creation Engine are rendered using a technique that relies heavily on GPU tessellation. In the vanilla game, …

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Cities Skylines 2: Best GraphicSettings.coc for Large Cities

Cities: Skylines 2 uses a modern rendering pipeline that utilizes “Virtual Texturing” and “Global Illumination.” The primary bottleneck in large …

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Europa Universalis IV: Optimizing Water Rendering via Config Files

The primary goal of optimizing water in EU4 is to remove the “Visual Noise” and shader complexity. In the base …

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Zenless Zone Zero: Best Config.json for Mobile vs PC Sync

February 13, 2026

Honkai: Star Rail: Best LocalSettings.xml for High FPS Mode

February 13, 2026

Genshin Impact: Best Config.ini for Maximum View Distance

February 13, 2026

SoulCalibur VI: Best Engine.ini for Unreal Engine 4 Performance

February 13, 2026

Dragon Ball FighterZ: Best Config for Low Latency Online

February 13, 2026

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