Devil May Cry 5: Editing dmc5config.ini for Ultrawide Support
While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …
While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …
Monster Hunter World uses Capcom’s MT Framework engine, which is notoriously CPU-intensive due to its multi-threading logic. The “Volume Rendering …
Tekken 8 is built on Unreal Engine 5, utilizing advanced features like Nanite and Lumen. While these look incredible, they …
The RE Engine is highly scalable, but for fighting games, the “Internal Frame Queue” can sometimes prioritize visual smoothness over …
The primary performance bottleneck in Halo Infinite isn’t just raw GPU power; it is the VRAM management. The “High-Res Textures” …
The primary performance issue in Battlefield 2042 is “low GPU usage.” Players often see their GPU hovering at 60-70% while …
Overwatch 2 is highly optimized, but it uses a heavy amount of “Render Ahead” frames to keep the image smooth. …
Deep Rock Galactic runs on Unreal Engine 4. While the in-game settings provide a “Particles” slider, it doesn’t allow for …
The sequel to The Forest is significantly more demanding on both CPU and GPU. For many players, native resolution is …
The primary performance killer in The Forest is the way the engine calculates light passing through transparent textures (leaves and …
Fallout: New Vegas runs on an older version of the Gamebryo engine, which was designed for dual-core processors and very …
Skyrim’s scripting language, Papyrus, runs on a specific time budget. By default, the engine allows scripts to run for only …
Godrays in the Creation Engine are rendered using a technique that relies heavily on GPU tessellation. In the vanilla game, …
Cities: Skylines 2 uses a modern rendering pipeline that utilizes “Virtual Texturing” and “Global Illumination.” The primary bottleneck in large …
The primary goal of optimizing water in EU4 is to remove the “Visual Noise” and shader complexity. In the base …