Skip to content

GameEngineer

  • Config & FPS

Crusader Kings III: Best pdx_settings.txt for Character Portrait Speed

CK3 characters are rendered in real-time using high-poly meshes and a complex “Portrait Multisampling” system. In the late game, the …

Read More

Stellaris: Late-Game Lag Fix via Galaxy Map Config Tweaks

The “Clausewitz Engine” used by Stellaris struggles with the sheer volume of entities (ships, stations, and pops) in the 2400+ …

Read More

Hearts of Iron IV: Disabling 3D Units for Speed via settings.txt

The primary goal for performance in HOI4 is to reduce the workload on the game’s main thread. 3D units, buildings, …

Read More

Mount & Blade II: Increasing Battle Size Beyond Limit in engine_config.txt

Bannerlord’s engine utilizes a highly parallelized architecture where every soldier (agent) has its own AI, pathfinding, and physics calculations. The …

Read More

No Man’s Sky: Fixing Texture Pop-in via TKGRAPHICSSETTINGS.xml

No Man’s Sky uses a unique procedural engine that streams data constantly as you move. By default, the game’s “Thread” …

Read More

7 Days to Die: Best options.xml for Horde Night Stability

The primary bottleneck during Horde Night is the CPU (handling zombie pathing and AI) and VRAM (rendering complex lighting and …

Read More

Valheim: Enabling Vulkan Mode and FPS Tweaks in boot.config

Valheim’s engine (Unity) defaults to DirectX 11, which often struggles with the high instance counts of player-made structures. The Vulkan …

Read More

Sea of Thieves: Best GameUserSettings.ini for Ocean Performance

Sea of Thieves runs on a heavily modified Unreal Engine 4. The game’s water is a proprietary system that combines …

Read More

Final Fantasy XIV: Best FFXIV.cfg Settings for 144Hz Monitors

Final Fantasy XIV’s engine handles high refresh rates through a “Ratio” system (e.g., 1/1, 1/2, 1/4). On a 144Hz monitor, …

Read More

Black Desert Online: Editing UserCache for Skill Effect Optimization

Black Desert’s engine stores a significant amount of local data in the UserCache folder, including character-specific UI positions and, more …

Read More

SnowRunner: Best initial.pak Editing for Graphic Optimization

Unlike standard configuration files, SnowRunner stores its data in a compressed .pak format (essentially a ZIP file with a specific …

Read More

American Truck Simulator: Improving Anti-Aliasing via config.cfg

The challenge with ATS has always been its rendering of fine lines—fences, power lines, and distant thin objects. Old methods …

Read More

Euro Truck Simulator 2: High Resolution Mirror Tweak via config.cfg

The primary issue with ETS2 mirrors is the “Mirror Scaling” and “Reflection Quality” cap. Even at 400% global scaling, the …

Read More

Garry’s Mod: Best autoexec.cfg for High-Entity Servers

The primary challenge in Garry’s Mod is the sheer volume of networked entities. Every prop, NPC, and contraption sends data …

Read More

Phasmophobia: Voice Recognition Fixes via Windows Config

Phasmophobia’s voice recognition system relies on a bridge between your hardware’s input and the game’s language processing engine. Even with …

Read More

Older posts
Newer posts
← Previous Page1 … Page30 Page31 Page32 Page33 Page34 Page35 Page36 Page37 Page38 Page39 Page40 Next →

Zenless Zone Zero: Best Config.json for Mobile vs PC Sync

February 13, 2026

Honkai: Star Rail: Best LocalSettings.xml for High FPS Mode

February 13, 2026

Genshin Impact: Best Config.ini for Maximum View Distance

February 13, 2026

SoulCalibur VI: Best Engine.ini for Unreal Engine 4 Performance

February 13, 2026

Dragon Ball FighterZ: Best Config for Low Latency Online

February 13, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net