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Kenshi: Best settings.cfg for Squad Performance

The goal for Kenshi is Single-Thread Efficiency. Since the engine can’t efficiently use modern multi-core processors, every millisecond of CPU …

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Subnautica: Below Zero: Best options.bin for Ice Environments

The primary goal for Below Zero optimization is Visual Penetration. On the surface, the “Snow Storm” effect can reduce visibility …

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Outer Wilds: Best settings.json for Space Physics

The primary goal for Outer Wilds optimization is Physics Synchronization and Frame Pacing. Because the game’s logic is tied to …

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Tiny Tina’s Wonderlands: Optimizing DirectX 12 via Config

The primary goal for Tiny Tina’s Wonderlands is Stutter Elimination and Asset Pre-loading. Unlike its predecessor Borderlands 3, Wonderlands features …

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Borderlands 3: Best GameUserSettings.ini for Comic-Shaded FPS

The goal for Borderlands 3 is Combating Visual Clutter. In a game with millions of particles and bright colors, the …

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BioShock Infinite: Best XEngine.ini for Sky-High Performance

The goal for BioShock Infinite is Streaming Fluidity. The “stutters” occur when the engine tries to load new textures in …

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Max Payne 3: Best graphics.xml for High-Speed Shootouts

The primary goal for Max Payne 3 optimization is Latency Minimization and Visual Sharpness. The game’s default TAA and FXAA …

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Sleeping Dogs: Fixing Resolution Glitch via DisplaySettings.xml

The goal here is Display Persistence. We are going to bypass the in-game menu—which often fails to save changes—and write …

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Mafia: Definitive Edition: Best videoconfig.cfg for Cinematic Feel

The primary goal for Mafia: DE optimization is High-Fidelity Noir Realism. The game uses a custom engine (Illusion Engine) that …

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GTA VI (PC Prep): Speculative Config Tweaks for RAGE Engine

The primary goal for GTA VI PC preparation is CPU Latency Reduction and Asset Streaming. Unlike GTA V, which was …

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Light No Fire: Anticipated Config Settings for Infinite Worlds

The primary goal for Light No Fire optimization is LOD (Level of Detail) Transition Smoothing. On a planet the size …

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Hytale: First-Look config.json Speculations for Voxel Speed

The primary goal for Hytale optimization will be Vertex and Chunk Management. Unlike Minecraft, Hytale uses a high-detail “Hytale Model …

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Unrecord: Best Unreal Engine 5 Config for Body-Cam Realism

The primary goal for Unrecord-style optimization is Optical Authenticity. The realism is created through “imperfections”: lens dirt, chromatic aberration, and …

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Blight: Survival: Best Config for Medieval Zombie Apocalypse

The primary goal for Blight: Survival optimization is Combat Responsiveness and Clarity. The game’s default “Cinematic” look uses heavy motion …

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Pacific Drive: Optimizing Engine.ini for Survival Anomalies

The primary goal for Pacific Drive optimization is Anomaly Visibility and Frame Consistency. The game’s “Volumetric Fog” is tied to …

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Dragon Ball FighterZ: Best Config for Online Match Stability

February 14, 2026

Guilty Gear Strive: Best Engine.ini for Anime Style Clarity

February 14, 2026

Tekken 8: Best Engine.ini for Stable 60 FPS Combat Lock

February 14, 2026

Street Fighter 6: Best config.ini for World Tour Optimization

February 14, 2026

Mortal Kombat 1: Best DX12Config.ini for Shader Pre-Caching

February 14, 2026

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