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Team Fortress 2: Mastercomfig-style config.cfg for Max FPS

The primary goal for this TF2 configuration is maximizing CPU throughput. TF2 is notoriously single-threaded and “CPU-bound.” By modifying the …

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Left 4 Dead 2: Best autoexec.cfg for Source Engine Speed

The primary goal for L4D2 optimization is reducing “Input Lag” and “Lerp.” In a game where a Hunter’s jump or …

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Lenovo Legion Go: Resolution Scaling Fixes via Registry Config

The primary goal for Legion Go scaling fixes is 800p Clarity. Because 2560×1600 is exactly double 1280×800, Integer Scaling allows …

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Asus ROG Ally: Best AC.xml Settings for 15W TDP Gaming

The primary goal for a 15W “Sweet Spot” profile is thermal and power consistency. The ROG Ally’s Z1 Extreme chip …

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Steam Deck: Best dxvk.conf for Smooth Frame Pacing

The primary goal for a custom DXVK configuration is eliminating shader-compilation stutters. When a game encounters a new effect, the …

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Steam Deck: Global launch_options for 4GB VRAM Optimization

The primary goal for Steam Deck optimization is Memory Locking. When you increase the UMA Frame Buffer to 4GB, you …

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Dwarf Fortress: Best init.txt for FPS Stability

The primary goal for Dwarf Fortress stability is Simulation Throughput. The game tracks two types of FPS: Graphical FPS (G_FPS) …

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RimWorld: Memory Management Tweaks via Prefs.xml

The primary goal for RimWorld optimization is maximizing CPU cycles for simulation. Most of RimWorld’s performance issues aren’t actually about …

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Factorio: Best config.ini for UPS (Updates Per Second) Optimization

The primary goal for UPS optimization is reducing the Update Cycle Time. Factorio is deterministic and single-threaded for its core …

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Satisfactory: Best Engine.ini for Late-Game Mega Factories

The primary goal for mega factory stability is reducing MainThread hitching. Every conveyor belt, machine animation, and power line update …

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Subnautica: Best options.bin for Water Surface Quality

The primary goal for water surface quality is Surface Range Consistency. Subnautica uses a “Lodding” system where the water looks …

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Stardew Valley: Improving Load Times via startup_preferences

The primary bottleneck for Stardew Valley’s startup is the initialization of the graphics device and the audio engine. On some …

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Terraria: Best config.json for High Resolution Scaling

The primary goal for high-resolution scaling in Terraria is maintaining Pixel Perfect clarity while ensuring the HUD is readable. The …

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Diablo IV: Fixing Memory Leak via LocalPrefs.txt

The primary goal for stabilizing Diablo IV is managing the VRAM Buffer. The engine’s “Ultra” textures are uncompressed and can …

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Path of Exile: Best production_Config.ini for Blight Maps

The primary goal for Blight stability is reducing CPU Interrupts. Every monster death and tower effect in Path of Exile …

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Dragon Ball FighterZ: Best Config for Online Match Stability

February 14, 2026

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February 14, 2026

Tekken 8: Best Engine.ini for Stable 60 FPS Combat Lock

February 14, 2026

Street Fighter 6: Best config.ini for World Tour Optimization

February 14, 2026

Mortal Kombat 1: Best DX12Config.ini for Shader Pre-Caching

February 14, 2026

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