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Prey: Best game.cfg for High-End PC Visuals

The primary goal of this optimization is to eliminate the “Shadow Fade” and “Object Pop-in” that occur even on the …

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Dishonored 2: Improving Performance via Engine.ini

The primary performance bottleneck in Dishonored 2 is the Frame Time consistency. The game’s internal budget for “Shadow Maps” and …

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Wolfenstein II: Fixing Crash on Startup via config.local

The primary culprit for Wolfenstein II’s launch issues is the way it handles high-performance features like Async Compute and Image …

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Doom Eternal: Best config.local for Extreme Frame Rates

The secret to Doom Eternal’s performance lies in its “Async Compute” and “Variable Rate Shading” (VRS). While the game is …

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Metro Exodus: Enabling Enhanced Edition Tweaks in user.cfg

The Enhanced Edition introduces a fully ray-traced lighting pipeline. This means traditional performance-saving tricks (like turning off shadows) aren’t always …

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Control: Best renderer.ini for Particle and Light Quality

Control’s visual identity relies on its “brutalist” architecture being reactively lit by particles and service weapon impacts. The standard settings …

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Death Stranding: Best settings.cfg for DLSS Performance

Death Stranding’s PC port is an absolute showcase for DLSS, often doubling frame rates on RTX GPUs. However, the default …

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Uncharted: Legacy of Thieves: Best FPS Config for PC Port

The primary bottleneck in the Uncharted PC port is the Shader Compilation and VRAM management. The game often “hiccups” when …

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The Last of Us Part I: Fixing Texture Loading via Config Edits

The Last of Us Part I on PC is heavily reliant on a process called “Shader Compilation” and a sophisticated …

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Horizon Forbidden West: Best GraphicSettings for Low VRAM GPUs

The primary issue for low VRAM users in this title is the “Texture Budget” system. When VRAM is full, the …

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Marvel’s Spider-Man: Optimizing Ray Tracing via settings.json

The primary performance killer in Spider-Man isn’t the reflections themselves, but the Object Range. On “Very High,” the game calculates …

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God of War (PC): Best settings.ini for Original vs Enhanced Visuals

The primary difference between the “Original” and “Ultra” presets in God of War is how the engine handles Ambient Occlusion …

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Resident Evil 4 Remake: Fixing VRAM Overload via Config Tweak

The primary cause of the “Fatal D3D Error” in RE4 Remake is VRAM overflow. The game’s in-game “Memory Usage” bar …

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Devil May Cry 5: Editing dmc5config.ini for Ultrawide Support

While DMC5 is visually stunning, its engine hard-locks the UI and certain camera parameters to 16:9. Simply changing the resolution …

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Monster Hunter World: Best graphics_option.ini for CPU Optimization

Monster Hunter World uses Capcom’s MT Framework engine, which is notoriously CPU-intensive due to its multi-threading logic. The “Volume Rendering …

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Street Fighter 6: Best config.ini for World Tour Optimization

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