Skip to content

GameEngineer

  • Config & FPS

Hearts of Iron IV: Disabling 3D Units for Speed via settings.txt

The primary goal for performance in HOI4 is to reduce the workload on the game’s main thread. 3D units, buildings, …

Read More

Mount & Blade II: Increasing Battle Size Beyond Limit in engine_config.txt

Bannerlord’s engine utilizes a highly parallelized architecture where every soldier (agent) has its own AI, pathfinding, and physics calculations. The …

Read More

No Man’s Sky: Fixing Texture Pop-in via TKGRAPHICSSETTINGS.xml

No Man’s Sky uses a unique procedural engine that streams data constantly as you move. By default, the game’s “Thread” …

Read More

7 Days to Die: Best options.xml for Horde Night Stability

The primary bottleneck during Horde Night is the CPU (handling zombie pathing and AI) and VRAM (rendering complex lighting and …

Read More

Valheim: Enabling Vulkan Mode and FPS Tweaks in boot.config

Valheim’s engine (Unity) defaults to DirectX 11, which often struggles with the high instance counts of player-made structures. The Vulkan …

Read More

Sea of Thieves: Best GameUserSettings.ini for Ocean Performance

Sea of Thieves runs on a heavily modified Unreal Engine 4. The game’s water is a proprietary system that combines …

Read More

Final Fantasy XIV: Best FFXIV.cfg Settings for 144Hz Monitors

Final Fantasy XIV’s engine handles high refresh rates through a “Ratio” system (e.g., 1/1, 1/2, 1/4). On a 144Hz monitor, …

Read More

Black Desert Online: Editing UserCache for Skill Effect Optimization

Black Desert’s engine stores a significant amount of local data in the UserCache folder, including character-specific UI positions and, more …

Read More

SnowRunner: Best initial.pak Editing for Graphic Optimization

Unlike standard configuration files, SnowRunner stores its data in a compressed .pak format (essentially a ZIP file with a specific …

Read More

American Truck Simulator: Improving Anti-Aliasing via config.cfg

The challenge with ATS has always been its rendering of fine lines—fences, power lines, and distant thin objects. Old methods …

Read More

Euro Truck Simulator 2: High Resolution Mirror Tweak via config.cfg

The primary issue with ETS2 mirrors is the “Mirror Scaling” and “Reflection Quality” cap. Even at 400% global scaling, the …

Read More

Garry’s Mod: Best autoexec.cfg for High-Entity Servers

The primary challenge in Garry’s Mod is the sheer volume of networked entities. Every prop, NPC, and contraption sends data …

Read More

Phasmophobia: Voice Recognition Fixes via Windows Config

Phasmophobia’s voice recognition system relies on a bridge between your hardware’s input and the game’s language processing engine. Even with …

Read More

Lethal Company: Resolution Scaling Tweaks via config.json

Lethal Company uses a specific rendering pipeline to achieve its VHS-horror look. The primary issue for modern hardware is that …

Read More

Ready or Not: Best Performance Config for Unreal Engine 4 Stability

The performance issues in Ready or Not often stem from two things: “Shader Compilation” and “Texture Streaming” overhead. When you …

Read More

Older posts
Newer posts
← Previous Page1 … Page43 Page44 Page45 Page46 Page47 Page48 Page49 Page50 Page51 Page52 Page53 Next →

Dragon Ball FighterZ: Best Config for Online Match Stability

February 14, 2026

Guilty Gear Strive: Best Engine.ini for Anime Style Clarity

February 14, 2026

Tekken 8: Best Engine.ini for Stable 60 FPS Combat Lock

February 14, 2026

Street Fighter 6: Best config.ini for World Tour Optimization

February 14, 2026

Mortal Kombat 1: Best DX12Config.ini for Shader Pre-Caching

February 14, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net