Assetto Corsa: Best video.ini Settings for VR Performance
The original engine of Assetto Corsa was not built with modern VR headsets in mind. The video.ini file acts as …
The original engine of Assetto Corsa was not built with modern VR headsets in mind. The video.ini file acts as …
The primary bottleneck in Project Zomboid isn’t usually your GPU, but how much “Heap Space” the Java engine can access. …
DayZ is built on the Enfusion engine (with legacy Real Virtuality elements), which relies on the DayZ.cfg file to bridge …
Dead by Daylight utilizes Unreal Engine 4, which uses a “frame smoothing” technique by default. This technique keeps the game …
The volumetric system in ASA creates a dynamic, light-reactive atmosphere, but it often looks “grainy” or “ghostly” on anything below …
The spawn rate in Palworld determines how many Pals appear in a single group. At 1x, you might see one …
Escape from Tarkov runs on the Unity engine, but many of its most impactful visibility settings are buried in the …
The Sims 4 engine uses a file called GraphicRules.sgr to categorize your hardware and apply specific rules based on your …
The rendering engine in MSFS uses a specific configuration file called UserCfg.opt to store advanced post-processing and volumetric settings. Many …
The primary cause of stuttering in Forza Horizon 5 is often related to “Texture Streaming” and the way the game …
Rainbow Six Siege is a highly optimized tactical shooter, but it still suffers from visual clutter like ambient occlusion and …
The Tiger Engine (an evolution of the Halo engine) powers Destiny 2, and it relies heavily on a configuration file …
Unlike most modern games that dynamically manage system resources, Minecraft requires a manual “heap size” definition. If the game hits …
In GTA V, shadows are not just visual; they are tied to a complex lighting and distance scaling system that …
Rust is one of the most hardware-demanding survival games due to its massive maps and dynamic lighting systems. While the …