Skip to content

GameEngineer

  • Config & FPS

Assetto Corsa: Best video.ini Settings for VR Performance

The original engine of Assetto Corsa was not built with modern VR headsets in mind. The video.ini file acts as …

Read More

Project Zomboid: Editing options.ini for Improved Memory Usage

The primary bottleneck in Project Zomboid isn’t usually your GPU, but how much “Heap Space” the Java engine can access. …

Read More

DayZ: Optimizing DayZ.cfg for Better Distance Rendering

DayZ is built on the Enfusion engine (with legacy Real Virtuality elements), which relies on the DayZ.cfg file to bridge …

Read More

Dead by Daylight: Removing 60 FPS Cap via Engine.ini

Dead by Daylight utilizes Unreal Engine 4, which uses a “frame smoothing” technique by default. This technique keeps the game …

Read More

Ark: Survival Ascended: Disabling Volumetric Clouds via DefaultEngine.ini

The volumetric system in ASA creates a dynamic, light-reactive atmosphere, but it often looks “grainy” or “ghostly” on anything below …

Read More

Palworld: Increasing Pal Spawn Rate Beyond 3x via WorldOption.sav

The spawn rate in Palworld determines how many Pals appear in a single group. At 1x, you might see one …

Read More

Escape from Tarkov: Best local.ini for Better Enemy Visibility

Escape from Tarkov runs on the Unity engine, but many of its most impactful visibility settings are buried in the …

Read More

The Sims 4: Increasing Sims Cap via GraphicRules.sgr File

The Sims 4 engine uses a file called GraphicRules.sgr to categorize your hardware and apply specific rules based on your …

Read More

Microsoft Flight Simulator: Editing UserCfg.opt for Cloud Detail

The rendering engine in MSFS uses a specific configuration file called UserCfg.opt to store advanced post-processing and volumetric settings. Many …

Read More

Forza Horizon 5: Fixing Stuttering via VideoSettings.xml Tweak

The primary cause of stuttering in Forza Horizon 5 is often related to “Texture Streaming” and the way the game …

Read More

Rainbow Six Siege: Optimizing GameSettings.ini for High Refresh Rate

Rainbow Six Siege is a highly optimized tactical shooter, but it still suffers from visual clutter like ambient occlusion and …

Read More

Destiny 2: Best cvars.xml Settings for Frame Rate Stability

The Tiger Engine (an evolution of the Halo engine) powers Destiny 2, and it relies heavily on a configuration file …

Read More

Minecraft: How to Increase Dedicated RAM via options.txt and Launcher

Unlike most modern games that dynamically manage system resources, Minecraft requires a manual “heap size” definition. If the game hits …

Read More

GTA V: Editing settings.xml to Disable Shadows for 60+ FPS

In GTA V, shadows are not just visual; they are tied to a complex lighting and distance scaling system that …

Read More

Rust: Changing “Graphics Quality” Beyond In-game Limits in client.cfg

Rust is one of the most hardware-demanding survival games due to its massive maps and dynamic lighting systems. While the …

Read More

Older posts
Newer posts
← Previous Page1 … Page47 Page48 Page49 Page50 Page51 Page52 Page53 Page54 Page55 Next →

DuckStation: Best settings.ini for PS1 Texture Filtering Fixes

February 15, 2026

Citra: Best config.ini for 3DS Resolution Scaling

February 15, 2026

Cemu: Best GraphicPacks Config for Breath of the Wild 144Hz

February 15, 2026

Vita3K: Best config.yml for Uncharted Golden Abyss on PC

February 15, 2026

XBSX2: Best Performance Config for Xbox Series Retail Mode

February 15, 2026

Contact US!

You can contact us via email.

admin@gameengineer.net