Sleeping Dogs: Fixing Resolution Glitch via DisplaySettings.xml
The goal here is Display Persistence. We are going to bypass the in-game menu—which often fails to save changes—and write …
The goal here is Display Persistence. We are going to bypass the in-game menu—which often fails to save changes—and write …
The primary goal for Mafia: DE optimization is High-Fidelity Noir Realism. The game uses a custom engine (Illusion Engine) that …
The primary goal for GTA VI PC preparation is CPU Latency Reduction and Asset Streaming. Unlike GTA V, which was …
The primary goal for Light No Fire optimization is LOD (Level of Detail) Transition Smoothing. On a planet the size …
The primary goal for Hytale optimization will be Vertex and Chunk Management. Unlike Minecraft, Hytale uses a high-detail “Hytale Model …
The primary goal for Unrecord-style optimization is Optical Authenticity. The realism is created through “imperfections”: lens dirt, chromatic aberration, and …
The primary goal for Blight: Survival optimization is Combat Responsiveness and Clarity. The game’s default “Cinematic” look uses heavy motion …
The primary goal for Pacific Drive optimization is Anomaly Visibility and Frame Consistency. The game’s “Volumetric Fog” is tied to …
The goal for low-end modding is to strip the post-processing layers. Lethal Company renders at a high resolution and then …
The primary goal for The Finals optimization is Visibility through Destruction. The default settings use heavy “Volumetric Fog” and high-density …
The primary goal for Palworld server optimization is Entity and AI Management. Every dropped item on the ground and every …
The primary goal for Helldivers 2 optimization is Clarity through Chaos. The default settings prioritize “cinematic” atmosphere, but forced Global …
The primary goal for Dragon’s Dogma 2 optimization is Thread Efficiency. The RE Engine is typically excellent at GPU scaling, …
The primary goal for Infinite Wealth optimization is CPU Overhead Management. The game is very well-optimized for GPUs, but the …
The primary goal for this tweak is Motion Fluidity. Even though P3R is a turn-based RPG, the high-fidelity UI animations …