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RimWorld: Memory Management Tweaks via Prefs.xml

The primary goal for RimWorld optimization is maximizing CPU cycles for simulation. Most of RimWorld’s performance issues aren’t actually about …

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Factorio: Best config.ini for UPS (Updates Per Second) Optimization

The primary goal for UPS optimization is reducing the Update Cycle Time. Factorio is deterministic and single-threaded for its core …

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Satisfactory: Best Engine.ini for Late-Game Mega Factories

The primary goal for mega factory stability is reducing MainThread hitching. Every conveyor belt, machine animation, and power line update …

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Subnautica: Best options.bin for Water Surface Quality

The primary goal for water surface quality is Surface Range Consistency. Subnautica uses a “Lodding” system where the water looks …

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Stardew Valley: Improving Load Times via startup_preferences

The primary bottleneck for Stardew Valley’s startup is the initialization of the graphics device and the audio engine. On some …

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Terraria: Best config.json for High Resolution Scaling

The primary goal for high-resolution scaling in Terraria is maintaining Pixel Perfect clarity while ensuring the HUD is readable. The …

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Diablo IV: Fixing Memory Leak via LocalPrefs.txt

The primary goal for stabilizing Diablo IV is managing the VRAM Buffer. The engine’s “Ultra” textures are uncompressed and can …

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Path of Exile: Best production_Config.ini for Blight Maps

The primary goal for Blight stability is reducing CPU Interrupts. Every monster death and tower effect in Path of Exile …

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Lost Ark: Editing UserOption.xml for Skill Visibility

The main issue in Lost Ark isn’t just “too many effects,” but how the engine prioritizes rendering them. By default, …

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New World: Best user_settings.json for Aeternum Performance

The primary bottleneck in New World is CPU Draw Call Latency. In large-scale PvP, the engine struggles to synchronize the …

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Star Wars: SWTOR: Best client_settings.ini for Engine Smoothness

The main goal for SWTOR engine smoothness is reducing the CPU frame time. Because the game relies heavily on single-thread …

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Guild Wars 2: Best Local.dat Settings for Massive WvW Battles

The primary challenge in Guild Wars 2 is the Draw Call overhead. Every player in a WvW squad has unique …

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World of Warcraft: Best Config.wtf for Raiding Performance

The primary bottleneck in WoW raiding is CPU Draw Calls. Every player’s spell cast triggers a light source, a particle …

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Star Citizen: Best user.cfg for Persistent Universe Stability

The primary goal for Persistent Universe (PU) stability is Frame Time consistency. Star Citizen is notorious for “hitch-loading” assets from …

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Elite Dangerous: Best GraphicsConfiguration.xml for Deep Space

The primary goal for deep space optimization is to eliminate the “pixelated” look of the Milky Way and the “flat” …

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Warface: Optimizing game_settings.xml for Competitive Edge

February 11, 2026

Quake Champions: Best client.config for Classic Arena FPS Speed

February 11, 2026

Rocket League: Best TASystemSettings.ini for Ultra-Fast Response

February 11, 2026

Team Fortress 2: Mastercomfig: Editing modules.cfg for Max Frames

February 11, 2026

Overwatch 2: Reducing “Buffering” via Settings_v0.ini Adjustments

February 11, 2026

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