RimWorld: Memory Management Tweaks via Prefs.xml
The primary goal for RimWorld optimization is maximizing CPU cycles for simulation. Most of RimWorld’s performance issues aren’t actually about …
The primary goal for RimWorld optimization is maximizing CPU cycles for simulation. Most of RimWorld’s performance issues aren’t actually about …
The primary goal for UPS optimization is reducing the Update Cycle Time. Factorio is deterministic and single-threaded for its core …
The primary goal for mega factory stability is reducing MainThread hitching. Every conveyor belt, machine animation, and power line update …
The primary goal for water surface quality is Surface Range Consistency. Subnautica uses a “Lodding” system where the water looks …
The primary bottleneck for Stardew Valley’s startup is the initialization of the graphics device and the audio engine. On some …
The primary goal for high-resolution scaling in Terraria is maintaining Pixel Perfect clarity while ensuring the HUD is readable. The …
The primary goal for stabilizing Diablo IV is managing the VRAM Buffer. The engine’s “Ultra” textures are uncompressed and can …
The primary goal for Blight stability is reducing CPU Interrupts. Every monster death and tower effect in Path of Exile …
The main issue in Lost Ark isn’t just “too many effects,” but how the engine prioritizes rendering them. By default, …
The primary bottleneck in New World is CPU Draw Call Latency. In large-scale PvP, the engine struggles to synchronize the …
The main goal for SWTOR engine smoothness is reducing the CPU frame time. Because the game relies heavily on single-thread …
The primary challenge in Guild Wars 2 is the Draw Call overhead. Every player in a WvW squad has unique …
The primary bottleneck in WoW raiding is CPU Draw Calls. Every player’s spell cast triggers a light source, a particle …
The primary goal for Persistent Universe (PU) stability is Frame Time consistency. Star Citizen is notorious for “hitch-loading” assets from …
The primary goal for deep space optimization is to eliminate the “pixelated” look of the Milky Way and the “flat” …