Red Dead Redemption 2 (RDR2) uses an aggressive TAA (Temporal Anti-Aliasing) implementation to eliminate jagged edges, but the side effect is a heavy “vaseline” blur over the entire image. While NVIDIA Image Scaling (NIS) or AMD FSR can help, the most native way to fix this is by overriding the engine’s sharpening values and TAA passes within the system.xml file. By fine-tuning these hidden values, you can retain the smoothness of TAA without sacrificing the fine details of Arthur Morgan’s world.
Hardware Compatibility & Expectations
- 1080p Users: This is a mandatory fix. 1080p is where TAA blur is most noticeable.
- 1440p Users: Significant improvement in distant foliage and character textures.
- 4K Users: Minor benefits, as the higher pixel density naturally masks TAA blur, but still recommended for “photorealistic” clarity.
Backup and Preparation
The system.xml file is regenerated every time you change a setting in-game. To make your changes permanent, you must follow these steps carefully:
- Close the game and the Rockstar Games Launcher.
- Navigate to the settings folder.
- Right-click system.xml and choose “Copy,” then save a backup in a separate folder.
- Use Notepad or Notepad++ to edit the file.
File Location
The configuration file for RDR2 is not in the installation directory; it is located in your user profile:
C:\Users\%USERNAME%\Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml
Best Config Settings
Open the file and use Ctrl+F to find the <advancedGraphics> section. Modify the following lines to match these values:
<taa>kSettingHigh</taa>
<sharpenIntensity>1.000000</sharpenIntensity>
<deepSurfaceCheck>false</deepSurfaceCheck>
<decalQuality>kSettingMedium</decalQuality>
<pdAllowHdrExtend>false</pdAllowHdrExtend>
<maxTexUpgradesPerFrame>10</maxTexUpgradesPerFrame>
<shadowSoftShadows>kSettingHigh</shadowSoftShadows>
<sharpenIntensityValue>2.500000</sharpenIntensityValue>
Note: If you cannot find
sharpenIntensityValue, you can manually add it within the<advancedGraphics>block. A value between 2.0 and 3.0 is the “sweet spot” for most monitors.
Key Parameters Explained
| Parameter | Recommended Value | Impact |
| sharpenIntensityValue | 2.500000 | Direct engine-level sharpening that cuts through the TAA filter. |
| taa | kSettingHigh | Keeps the anti-aliasing high to prevent shimmering while we sharpen. |
| shadowSoftShadows | kSettingHigh | Helps ground the sharpened objects so they don’t look “deep-fried.” |
| deepSurfaceCheck | false | Minor performance boost that prevents unnecessary surface calculations. |
In-Game Settings vs. Config
To prevent the game from looking over-sharpened or “crunchy” after applying the fix:
- Resolution Scale: Keep at 1.0x. Do not use 0.9x or lower, as it makes TAA blur impossible to fix.
- FXAA: Set to OFF. Combining FXAA with TAA only adds more blur.
- MSAA: Set to OFF. It is extremely taxing on the GPU and conflicts with the TAA sharpen fix.
Troubleshooting & Common Fixes
- Settings Resetting: RDR2 loves to overwrite this file. After saving your changes, right-click system.xml, go to Properties, and check Read-only.
- Oversharpened Look: If trees or hair look too sharp, lower the
sharpenIntensityValueto1.500000in the XML. - Vulkan vs. DX12: This fix works for hem APIs, but Vulkan users typically report a more stable sharpening effect.
Frequently Asked Questions (FAQ)
Will this fix the blurry hair and horse manes?
Yes. TAA blur is the primary reason why hair looks like a “blob” in RDR2. Increasing the internal sharpening via system.xml brings back the individual strands’ definition.
Can I use this with DLSS?
If you are using DLSS, the game uses NVIDIA’s sharpening instead of the native TAA sharpener. This fix is primarily for users who use native resolution with TAA.
Does this cause any performance loss?
No. Sharpening filters at the engine level are virtually “free” in terms of performance. You are simply changing how the pixels are presented, not rendering more of them.
Conclusion and Expected Results
By manually adjusting the system.xml sharpening values, you effectively remove the cinematic “softness” that Rockstar imposed on the PC version. You can expect a crisper visual experience, especially when riding through the forests of Lemoyne or the snowy peaks of Ambarino.