The objective is to utilize the “Extra DRAM” ($8GB$) simulation to prevent the memory leaks that often occur during long play sessions in the Depths or when using Ultrahand.
1. Modifying the system.json for 8GB DRAM
By default, Ryujinx simulates the Switch’s 4GB of RAM. For 4K assets and high-resolution texture mods, this creates a bottleneck.
File Path: %AppData%\Ryujinx\system.json (or your portable folder)
Technical Overrides:
{
"system_region": "USA",
"system_language": "English",
"enable_vsq": true,
"expand_dram_size": true,
"enable_multicore_scheduling": true,
"ignore_missing_services": true
}
- expand_dram_size: Setting this to
true(equivalent to the 8GB toggle in GUI) allows the emulator to buffer more high-resolution 4K textures, drastically reducing the “Asset Pop-in” latency.
2. Graphics Configuration for 4K Stability
While system.json handles the backend, the GUI must be tuned to prevent SPU-to-GPU desync.
| Setting | Recommended Value | Technical Purpose |
| Graphics Backend | Vulkan | Best performance for modern NVIDIA/AMD drivers in 2026. |
| Resolution Scale | 3x (4K) | Internal Resolution (IR) scaling. $3 \times 720p$ provides a crisp 4K output. |
| Post-Processing | None (or FSR) | If using native 4K, set to “None” to avoid double-processing lag. |
| Shader Cache | Enabled | Critical: Prevents stuttering during ability usage. |
| Macro HLE | Enabled | Improves GPU performance by high-level emulating common GPU commands. |
3. The “TOTK Optimizer” Integration
In 2026, manual .json editing is often combined with the TOTK Optimizer tool. This tool creates a custom patch that synchronizes your system.json settings with the game’s internal dynamic resolution engine.
- Shadow Resolution: Set to
1024or2048within the optimizer. - LOD Quality: Set to
Ultrato take advantage of your NVMe Gen 5 bandwidth ($B_{disk}$). - FPS Target: Set to
60(Ensurevsyncis Enabled in Ryujinx to avoid physics speed-up glitches).
4. Troubleshooting: “Texture Exploding” at 4K
If you see geometric spikes or textures stretching to infinity:
- Navigate to Settings > Graphics.
- Enable “Texture Recompression”. This reduces VRAM usage by up to 25% ($V_{usage}$), which is vital when running at 4K IR.
- Ensure your Anisotropic Filtering is set to
16xmanually in the emulator, not forced via the GPU control panel.