The objective is to manually add your GPU’s Device ID to the game’s database and override the texture memory limits that often cause “blurry textures” on 12GB+ VRAM cards.
1. Finding Your GPU’s Device ID
Before editing, you need to know exactly how the game sees your hardware.
File Path: Documents\Electronic Arts\The Sims 4\Config.log
Open this file and look for the Graphics Device Info section. Note down these two values:
- Vendor: (e.g.,
10defor NVIDIA) - Device: (e.g.,
28a0for an RTX 4060 or a newer 2026 equivalent)
2. Editing GraphicsCards.sgr
This file tells the game what your card is. To prevent game updates from overwriting your changes, use the ConfigOverride folder.
Step-by-Step:
- Go to
C:\Program Files\EA Games\The Sims 4\Game\Bin. - Copy
GraphicsCards.sgr. - Paste it into
Documents\Electronic Arts\The Sims 4\ConfigOverride. - Open the copy and search for your Vendor (e.g.,
NVIDIA). - Add a new line under the vendor section:
card 0x[YourDeviceID] "Your GPU Name" $cardLevelUber $resolutionHigh
3. Editing GraphicRules.sgr (The “Uber” Override)
While GraphicsCards identifies the hardware, GraphicRules.sgr determines the performance caps.
| Variable to Search | Recommended 2026 Value | Technical Purpose |
seti textureMemory | 4096 or 8192 | Forces the game to utilize more VRAM for high-res CC/Mods. |
prop $ConfigGroup ShadowMapSize | 4096 | Increases shadow resolution to 4K (Ultra is usually 2048). |
prop $ConfigGroup SsaoEnabled | true | Ensures Ambient Occlusion is active on modern GPUs. |
seti cpuLevel | 4 | Forces the engine to use the highest level of simulation logic. |
4. Performance Tip: The 2026 “Memory Boost”
A new feature introduced in recent patches is Memory Boost (FPB).
- The Check: Open the cheat console (
Ctrl+Shift+C) and typeversion. If you see(FPB)in the summary, the game is utilizing its 2026 memory optimization patch. - If missing: Ensure your
GraphicRules.sgrhasseti useMemoryBoost trueadded under the[Config]header to allow the game to exceed the legacy 4GB RAM limit more effectively.