The primary goal for Stick Fight performance is Physics Step Stability. In 2026, the game doesn’t use a standard config.ini in the root folder; instead, it stores settings in the Windows Registry and a Unity PlayerPrefs file. By forcing “Low-Tier” shaders and disabling physics-based shadows, you can prevent the FPS from tanking when the screen is filled with hundreds of snakes or laser beams.
File & Registry Location
Unity games on Windows store their core configuration in the Registry. You must modify these to bypass the limited in-game menu.
Registry Path: HKEY_CURRENT_USER\SOFTWARE\Landfall\Stick Fight: The Game
Technical Configuration (The 2026 “Entity-Max” Template)
Open regedit and navigate to the Landfall folder. Modify these specific keys to maximize your FPS during high-entity counts:
| Registry Key | Value | Impact |
| UnityGraphicsQuality | 0 | Forces the “Fastest” shader path. |
| Screenmanager Is Fullscreen | 1 | Reduces input lag and DWM overhead. |
| Vsync | 0 | Prevents the physics engine from waiting on the monitor. |
| Anti-Aliasing | 0 | Removes pixel-smoothing, saving GPU cycles. |
| Shadows | 0 | CRITICAL: Disables shadows for every individual stick and entity. |
Advanced Steam Launch Options:
Right-click Stick Fight in Steam > Properties > Launch Options. Paste the following to force the engine into a high-performance state:
-high -maxMem=16384 -malloc=system -force-feature-level-10-1 -window-mode exclusive
- -force-feature-level-10-1: This forces the game to use simpler DirectX 10 shaders. While it removes some of the “glow,” it provides a 20% FPS boost when hundreds of projectiles are on screen.
- -malloc=system: Forces Windows to handle memory allocation, which is more stable for the 2026 version of Unity.
Strategy for 2026 “Zero-Lag” Physics
- The “Snake-Lag” Fix: Snakes are the most CPU-intensive entities because each segment is a separate physics joint. If your FPS drops specifically during snake-weapon use, set Shadow Quality to Disabled in the Registry. Rendering shadows for 500 snake segments is the #1 cause of crashes.
- Window Mode Exclusive: Even in 2026, Unity’s “Borderless Window” can cause physics desync. Using
-window-mode exclusiveensures your GPU has direct control over the frame buffer. - NVIDIA Reflex / AMD Anti-Lag: Force these to ON in your GPU control panel. In Stick Fight, “lag” is often perceived as input delay when the physics engine is overwhelmed. These technologies help mitigate that “heavy” feeling.
- Resolution Downscaling: If you are playing on a 4K monitor, the amount of particle effects from explosions can overwhelm your GPU. In the Registry, set your width/height to 1920×1080. Stick Fight’s art style looks perfect even at lower resolutions.
Key Performance Parameters
| Parameter | Recommended Value | Why? |
| Particle Quality | Low | Reduces the smoke and spark count from explosions. |
| VSync | Off | Essential for avoiding “Slow-Motion” physics bugs. |
| Post Processing | Off | Removes the “Bloom” that blurs entity outlines. |
| Refresh Rate | 144Hz+ | High refresh rates make physics-based movement look fluid. |
Frequently Asked Questions (FAQ)
Why does my game slow down like “Slow Motion”?
This is a classic Unity physics bug. If your FPS falls below a certain threshold, the game slows down the actual time to ensure physics stay accurate. Disabling Shadows and Anti-Aliasing in the Registry is the only way to keep the game at “Real-Time” speed during heavy combat.
Can I disable the “Shake” in the config?
Yes. While not in the Registry, you can find the Screen Shake slider in the in-game options. Setting this to 0% significantly improves your ability to see what’s happening when the map starts falling apart.
Does the “Host” need the best PC?
Absolutely. In 2026, Stick Fight is still peer-to-peer. The host processes all physics entities. If the host has a weak CPU, everyone in the lobby will experience “lagging” snakes and teleporting sticks.
My settings won’t save!
After editing the Registry, make sure you don’t use the “Reset to Default” button in-game. If you want to lock your resolution, you can create a .reg file with your settings and run it before launching the game.
Conclusion and Expected Results
By forcing the DirectX 10 feature level and disabling Physics Shadows via the Registry, you are stripping the game down to its core mathematical simulation. You can expect stable 144+ FPS even during massive explosions, no more “slow-motion” glitches when weapons like the Black Hole are used, and sharper visibility of your character amidst the chaos.