The objective is to minimize the GPU Frame Time ($T_{gpu}$) to well below 16.6ms, providing a “buffer” for intensive effects like Heat Bursts and Rage Arts.
File Path & Access
File Path: %LOCALAPPDATA%\Tekken8\Saved\Config\WindowsNoEditor\
Step-by-Step Instructions:
- Press
Win + Ron your keyboard, paste the path above, and press Enter. - Locate the file named
Engine.ini. (Always create a backup namedEngine_Backup.inifirst). - Right-click the file and select Open With > Notepad.
- Scroll to the bottom of the file and paste the configuration block provided below.
- Save the file and set it to Read-only if the game launcher tries to reset your scaling settings.
Optimized “Competitive Lock” Configuration Block
[SystemSettings]
r.SceneColorFringeQuality=0
r.NGX.DLSS.Preset=2
r.VRS.Enable=1
r.VRS.Refinement=1
r.Nanite.MaxPixelsPerEdge=4
r.Streaming.PoolSize=3072
r.Shaders.Optimize=1
r.MaxAnisotropy=8
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
[ConsoleVariables]
r.GTSyncType=1
r.FinishCurrentFrame=0
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
r.VRS.Enable | 1 | Enables Variable Rate Shading to reduce GPU load on low-detail areas during fast motion. |
r.Nanite.MaxPixelsPerEdge | 4 | Optimizes the Nanite geometry density, significantly boosting FPS on complex stages like “Urban Square.” |
r.GTSyncType | 1 | Optimizes the synchronization between the Game Thread and the GPU for lower input lag. |
r.SceneColorFringeQuality | 0 | Disables Chromatic Aberration, which removes visual “blur” and increases character clarity. |
r.Streaming.PoolSize | 3072 | Manually sets the VRAM pool to prevent “Texture Swapping” hitches during Stage Transitions. |
Best Practices for 2026 Competitive Tekken Stability
To ensure your rank matches aren’t ruined by micro-stutters, follow these additional GameEngineer.net technical steps:
- Upscaling Selection: In the in-game settings, use TSR (Temporal Super Resolution) or DLSS/FSR set to “Balanced.” Avoid “Native” resolution if you are on a 4K monitor unless you have a flagship GPU, as Unreal Engine 5’s lighting is extremely taxing.
- The “Stage” Factor: Certain stages (like the Coliseum or Descent into Subconscious) are more demanding than others. If your FPS is stable elsewhere but drops on these stages, reduce the Post-Processing Quality to “Medium” in the in-game menu.
- Shader Pre-Compilation: In 2026, Tekken 8 handles shaders better, but if you update your drivers, always run a “Ghost Battle” or “Practice Mode” on several stages before going into Ranked to allow the cache to populate.
- Full Screen Mode: Always use Fullscreen (not Borderless) to ensure the Windows Desktop Window Manager (DWM) doesn’t add an extra frame of latency to your 10frame punishers.