Tekken 8: Best Engine.ini for Stable 60 FPS Combat Lock

The objective is to minimize the GPU Frame Time ($T_{gpu}$) to well below 16.6ms, providing a “buffer” for intensive effects like Heat Bursts and Rage Arts.

File Path & Access

File Path: %LOCALAPPDATA%\Tekken8\Saved\Config\WindowsNoEditor\

Step-by-Step Instructions:

  1. Press Win + R on your keyboard, paste the path above, and press Enter.
  2. Locate the file named Engine.ini. (Always create a backup named Engine_Backup.ini first).
  3. Right-click the file and select Open With > Notepad.
  4. Scroll to the bottom of the file and paste the configuration block provided below.
  5. Save the file and set it to Read-only if the game launcher tries to reset your scaling settings.

Optimized “Competitive Lock” Configuration Block

[SystemSettings]
r.SceneColorFringeQuality=0
r.NGX.DLSS.Preset=2
r.VRS.Enable=1
r.VRS.Refinement=1
r.Nanite.MaxPixelsPerEdge=4
r.Streaming.PoolSize=3072
r.Shaders.Optimize=1
r.MaxAnisotropy=8
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4

[ConsoleVariables]
r.GTSyncType=1
r.FinishCurrentFrame=0

Parameter Details & Technical Purpose

ParameterRecommended ValueTechnical Purpose
r.VRS.Enable1Enables Variable Rate Shading to reduce GPU load on low-detail areas during fast motion.
r.Nanite.MaxPixelsPerEdge4Optimizes the Nanite geometry density, significantly boosting FPS on complex stages like “Urban Square.”
r.GTSyncType1Optimizes the synchronization between the Game Thread and the GPU for lower input lag.
r.SceneColorFringeQuality0Disables Chromatic Aberration, which removes visual “blur” and increases character clarity.
r.Streaming.PoolSize3072Manually sets the VRAM pool to prevent “Texture Swapping” hitches during Stage Transitions.

Best Practices for 2026 Competitive Tekken Stability

To ensure your rank matches aren’t ruined by micro-stutters, follow these additional GameEngineer.net technical steps:

  • Upscaling Selection: In the in-game settings, use TSR (Temporal Super Resolution) or DLSS/FSR set to “Balanced.” Avoid “Native” resolution if you are on a 4K monitor unless you have a flagship GPU, as Unreal Engine 5’s lighting is extremely taxing.
  • The “Stage” Factor: Certain stages (like the Coliseum or Descent into Subconscious) are more demanding than others. If your FPS is stable elsewhere but drops on these stages, reduce the Post-Processing Quality to “Medium” in the in-game menu.
  • Shader Pre-Compilation: In 2026, Tekken 8 handles shaders better, but if you update your drivers, always run a “Ghost Battle” or “Practice Mode” on several stages before going into Ranked to allow the cache to populate.
  • Full Screen Mode: Always use Fullscreen (not Borderless) to ensure the Windows Desktop Window Manager (DWM) doesn’t add an extra frame of latency to your 10frame punishers.
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