The objective is to eliminate “LOD Popping” on tracks and overhead wires while maximizing the Frame Pacing ($F_{pace}$) to maintain a smooth sense of speed.
File Path & Access
File Path: %LOCALAPPDATA%\TSW5\Saved\Config\WindowsNoEditor\
Step-by-Step Instructions:
- Press
Win + Ron your keyboard, paste the path above, and press Enter. - Locate the file named
GameUserSettings.ini. (Crucial: Create a backup namedGameUserSettings_Backup.inibefore editing). - Right-click the file and open it with Notepad or Notepad++.
- Look for the
[/Script/TSW5.TSWGameUserSettings]section. - Modify or add the variables as shown in the configuration block below.
- Save the file and set it to Read-only to prevent the game’s auto-optimization from reverting your custom values.
Optimized “High-Inertia” Configuration Block
[/Script/TSW5.TSWGameUserSettings]
r.TextureStreaming=1
r.Streaming.PoolSize=4096
r.MaxAnisotropy=16
r.Nanite=1
r.RayTracing.Enable=1
sys.CPUThreadPriority=1
tsw.PhysicsTickRate=120
tsw.AudioBufferLength=512
Parameter Details & Technical Purpose
| Parameter | Recommended Value | Technical Purpose |
tsw.PhysicsTickRate | 120 | Increases the frequency of the SimuGraph physics solver, making traction and braking feel more “weighted.” |
r.Nanite | 1 | Enables UE5’s micropolygon geometry for rails and ballast, removing distracting LOD transitions. |
sys.CPUThreadPriority | 1 | Forces the Windows kernel to prioritize the TSW5 engine thread, reducing stutters during high-speed travel. |
r.Streaming.PoolSize | 4096 | Allocates more VRAM for high-resolution engine and cab textures. |
tsw.AudioBufferLength | 512 | Reduces the delay between a mechanical action (like a horn or brake release) and the sound output. |
Best Practices for 2026 Rail Simulation Stability
To maintain the highest level of realism in TSW5, follow these additional GameEngineer.net technical steps:
- DirectStorage Utilization: TSW5 streams huge amounts of world data as you travel at 300km/h. For “Engine Realism,” an NVMe Gen4 SSD is mandatory. If you use a SATA drive, you will experience “track stutter” where the physics pauses while waiting for the next segment of the world to load.
- Motion Blur Calibration: Under the
[PostProcess]settings, setr.MotionBlurQuality=0. For realistic train simulation, the natural peripheral blur provided by high frame rates is superior to artificial camera blur, which can obscure track signals. - Shadow Distance Fix: In the same INI file, ensure
r.Shadow.DistanceScaleis set to at least2.0. This prevents shadows from “crawling” or appearing just a few meters ahead of the locomotive, which is a major immersion breaker in daylight runs. - Controller Deadzones: If you use a dedicated RailDriver or throttle quadrant, ensure your Windows calibration matches the
tsw.PhysicsTickRate. A higher physics tick rate allows for finer control of the Combined Power Handle.