Train Sim World 5: Best GameUserSettings.ini for Engine Realism

The objective is to eliminate “LOD Popping” on tracks and overhead wires while maximizing the Frame Pacing ($F_{pace}$) to maintain a smooth sense of speed.

File Path & Access

File Path: %LOCALAPPDATA%\TSW5\Saved\Config\WindowsNoEditor\

Step-by-Step Instructions:

  1. Press Win + R on your keyboard, paste the path above, and press Enter.
  2. Locate the file named GameUserSettings.ini. (Crucial: Create a backup named GameUserSettings_Backup.ini before editing).
  3. Right-click the file and open it with Notepad or Notepad++.
  4. Look for the [/Script/TSW5.TSWGameUserSettings] section.
  5. Modify or add the variables as shown in the configuration block below.
  6. Save the file and set it to Read-only to prevent the game’s auto-optimization from reverting your custom values.

Optimized “High-Inertia” Configuration Block

[/Script/TSW5.TSWGameUserSettings]
r.TextureStreaming=1
r.Streaming.PoolSize=4096
r.MaxAnisotropy=16
r.Nanite=1
r.RayTracing.Enable=1
sys.CPUThreadPriority=1
tsw.PhysicsTickRate=120
tsw.AudioBufferLength=512

Parameter Details & Technical Purpose

ParameterRecommended ValueTechnical Purpose
tsw.PhysicsTickRate120Increases the frequency of the SimuGraph physics solver, making traction and braking feel more “weighted.”
r.Nanite1Enables UE5’s micropolygon geometry for rails and ballast, removing distracting LOD transitions.
sys.CPUThreadPriority1Forces the Windows kernel to prioritize the TSW5 engine thread, reducing stutters during high-speed travel.
r.Streaming.PoolSize4096Allocates more VRAM for high-resolution engine and cab textures.
tsw.AudioBufferLength512Reduces the delay between a mechanical action (like a horn or brake release) and the sound output.

Best Practices for 2026 Rail Simulation Stability

To maintain the highest level of realism in TSW5, follow these additional GameEngineer.net technical steps:

  • DirectStorage Utilization: TSW5 streams huge amounts of world data as you travel at 300km/h. For “Engine Realism,” an NVMe Gen4 SSD is mandatory. If you use a SATA drive, you will experience “track stutter” where the physics pauses while waiting for the next segment of the world to load.
  • Motion Blur Calibration: Under the [PostProcess] settings, set r.MotionBlurQuality=0. For realistic train simulation, the natural peripheral blur provided by high frame rates is superior to artificial camera blur, which can obscure track signals.
  • Shadow Distance Fix: In the same INI file, ensure r.Shadow.DistanceScale is set to at least 2.0. This prevents shadows from “crawling” or appearing just a few meters ahead of the locomotive, which is a major immersion breaker in daylight runs.
  • Controller Deadzones: If you use a dedicated RailDriver or throttle quadrant, ensure your Windows calibration matches the tsw.PhysicsTickRate. A higher physics tick rate allows for finer control of the Combined Power Handle.
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