Xenia Canary: Best xenia-canary.config.toml for RDR1 Patching

The objective is to unlock the frame rate while preventing the “physics speed-up” glitch, ensuring John Marston doesn’t move at 2x speed when the FPS exceeds 30.

1. Core Engine Optimizations (xenia-canary.config.toml)

Open your configuration file (usually in the same folder as the .exe or in %LocalAppData%\Xenia) and apply these specific values:

ParameterRecommended ValueTechnical Purpose
gpu"vulkan"Best stability for RDR1; avoids the “Vertex Exploding” bug on NVIDIA.
gpu_allow_invalid_fetch_constantstrueCritical: Fixes missing textures and “black squares” on the ground.
draw_resolution_scale_x/y2 or 32 = 1440p, 3 = 4K. Internal upscaling is cleaner than FSR.
apply_patchestrueEnables the external .patch.toml system.
mount_cachetrueReduces stuttering during high-speed horse riding.

2. Enabling the “Master Patches” for RDR1

You must download the latest 5454082B - Red Dead Redemption.patch.toml from the official Xenia Canary game-patches repository and place it in the /patches/ folder.

Essential Patches to Enable (is_enabled = true):

  • 60 FPS: Unlocks the 30 FPS cap.
  • Disable Depth of Field & Motion Blur: Drastically improves image clarity at high resolutions and recovers ~5% GPU performance.
  • 16x Anisotropic Filtering: Fixes the blurry ground textures typical of the original Xbox 360 hardware.
  • Disable Sun Flare: Fixes the “blinding light” glitch that occurs when looking at the horizon in upscaled modes.

3. Technical Stability: Vsync and Frame Pacing

RDR1 uses an aggressive double-buffering system. If your FPS drops to 59, the emulator may snap back to 30 FPS to stay in sync.

  • The Fix: Set vsync = false in the .toml and use an external limiter like RivaTuner (RTSS) or NVIDIA Control Panel to cap the game at 60 FPS.
  • Physics Note: Do not exceed 60 FPS if possible. While 120 FPS is achievable on modern hardware, certain scripted events (like horse racing or lassoing) can break because the engine’s physics delta ($dt$) is partially tied to the frame rate.

4. Troubleshooting: The “Memory Record” Crash

If the game crashes during the intro or when entering a town:

  1. Ensure license_mask is set to -1 in the config.
  2. Set user_language = 1 (English) to avoid UI-related memory overflows in certain localized versions.
  3. Check that you are using the GOTY (Disc 1) or the original NTSC version, as many patches are version-specific ($Hash_{check}$).
Leave a Comment