The secret to a perfect sync is achieving Frame-Time Consistency. If your PC runs at 144 FPS but your Mobile drops to 30 FPS, the “feel” of the combat (especially the Chain Attack window) will be completely different. We recommend targeting a 60 FPS locked baseline for both.
File & Registry Path
- PC Registry Path:
HKEY_CURRENT_USER\Software\Cognosphere\ZenlessZoneZero - Mobile Config: Managed in-game via the “Graphics” menu (stored in
Android/data/com.HoYoverse.Nap/files).
Technical Note: To prevent “ghosting” when switching between devices—a common issue with ZZZ’s Global Illumination—ensure Motion Blur is disabled on both platforms. This keeps the character silhouettes crisp during the fast-paced “Switch-Parry” transitions.
Optimized “Cross-Platform” Configuration Table
Use these settings to align the visual feedback between your PC and Mobile devices.
| Parameter | PC Recommendation | Mobile Recommendation | Why Sync? |
| FPS | 60 (Locked) | 60 | Keeps timing for Perfect Dodges identical. |
| Mirror Reflections | Disable | Disable | The highest CPU killer; disabling it stabilizes frame-pacing. |
| FX Quality | Medium | Low | Prevents “particle lag” during flashy Ultimates on both. |
| Global Illumination | Medium | Off/Low | Reduces “ghosting” artifacts common in the 2026 build. |
| Anti-Aliasing | TAA | TAA | Standardizes the “softness” of the anime-style outlines. |
HowTo: Engineering the Ultimate Sync Experience
Follow these GameEngineer.net technical steps to ensure your “Proxy” experience is fluid across all hardware:
- The “Rendering 1.0” Rule: On PC, you might be tempted to use Rendering 1.2 for extra sharpness. However, this significantly increases input latency. For the best sync with mobile, keep both at 1.0. This ensures the internal resolution and hit-box visualization feel consistent.
- Volumetric Fog Culling: Set Volumetric Fog to Low on PC and Off on Mobile. In areas like Sixth Street, high-quality fog can mask enemy telegraphs differently depending on the device, leading to missed dodges on mobile.
- Controller Input Mapping: If you use a controller on PC, use a Backbone or Gamesir on mobile. ZZZ supports native controller mapping on both; keeping the physical button layout identical is crucial for high-level “Shiyu Defense” runs.
- The “V-Sync” Driver Override: Disable V-Sync in the PC game settings and force it via the NVIDIA/AMD Driver. This provides a lower latency than the game’s internal sync, bringing the PC response time closer to the “raw” touch-latency of modern mobile screens.
- Shading Quality Baseline: Set Shading Quality to Medium across all devices. “High” shading on PC introduces complex lighting calculations that don’t exist on the mobile version, which can make certain “Anomaly” effects look visually different and confusing during combat.
Technical Explanation: Accumulated GI and Ghosting
Zenless Zone Zero uses a Temporal Global Illumination (GI) system. To save performance, the engine “accumulates” lighting data over several frames ($F_{acc}$). When you move the camera rapidly—as is common in ZZZ’s combat—this accumulation creates a “ghosting” trail ($G_{artifact}$).
On PC, setting GI to High can exacerbate this if your framerate fluctuates. By standardizing GI to Medium or Low across both PC and Mobile, you normalize the amount of temporal data the engine has to process. This ensures that the visual “read” of the enemy’s position remains identical on both platforms, preventing the “I thought I dodged that” frustration when switching from your desktop to your phone.